World of Warcraft: Forever developers addressed player questions at BlizzCon regarding the revival of Blizzard's classic MMO. Lead game designer Tim Jones and lead software engineer Nora Mills shared insights into new zones, visual upgrades, and the player experience.
The team is designing new zones for players to explore, including Mount Hyjal and Riverglades. Players will also experience Azeroth with a new lighting and particle system, according to the developers. Efforts are underway to improve the leveling experience for all players in World of Warcraft: Forever.
Specific details about add-on support were discussed, along with the pricing model for the new Skyborne elf race. The developers also touched on plans for implementing future content, such as new classes, with the Tinkerer class being a point of inquiry.
Interview topics covered included the core concept of World of Warcraft: Forever, the creation of new content, visual enhancements, item and reward design, and the rationale behind a level 60 cap. New dungeon details for the Hall of Thanes were revealed, alongside information on improving the leveling experience, the camping system, and the design of social interactions. The discussion also extended to multiple factions, PvP realms, add-on support, the cost of the Skyborne Elves, and future pricing expectations, concluding with the long-term vision for World of Warcraft: Forever.
