A sequel to the Chinese soulslike Wuchang: Fallen Feathers is in development, helmed by a new studio established by the original game's director, Xia Siyuan. This new venture, named Indolphinity (officially the Chengdu Recursive Dolphin Technology Company), will develop the title, with 505 Games serving as the publisher. The intellectual property rights for Wuchang were acquired by 505 Games' parent company, Digital Bros, from the original studio Lenzee for approximately €4.6 million earlier this year.

Indolphinity's founder, Siyuan, was the director of the first Wuchang game at Lenzee. His departure from Lenzee earlier this year had cast doubt on the possibility of a sequel. "We are delighted to embark once again on a deep collaboration with 505 Games under our new studio banner, Indolphinity," Siyuan stated in a press release. "As a homegrown development team made up of Chinese creators, we have always believed that a rich cultural heritage is the essence of our games and their competitive strength."

Digital Bros co-CEO Raffi Galante expressed confidence in Wuchang's potential as a long-term global franchise, aiming to preserve and enhance the original creative vision while maintaining the IP's cultural authenticity by keeping its creative core in China. Siyuan further teased that the sequel will explore "an entirely new chapter of Wuchang’s story that is deeply rooted in the Eastern soil."

The original Wuchang: Fallen Feathers received praise for its level design, which featured intricate architecture and interconnected shortcuts reminiscent of early Soulsborne titles. Despite some initial PC performance issues, the game's core mechanics and world design were well-regarded. The prospect of a sequel was met with enthusiasm from those who appreciated the first game's intricate world-building.