Fallout: New Vegas-inspired fan art earns praise from Josh Sawyer and Danny Trejo, with AI tools stance central to the artist's message
Deimos reimagines classic New Vegas moments with painterly realism, while publicly opposing AI-generated art and reflecting on the series' lasting impact.
Microsoft reveals January Xbox Game Pass lineup, adding Atomfall and Resident Evil Village as Star Wars Outlaws arrives
The first batch of January additions brings Atomfall, Lost in Random: The Eternal Die, Rematch, Warhammer 40,000: Space Marine – Master Crafted Edition, Final Fantasy, Star Wars Outlaws, My Little Pony: A Zephyr Heights Mystery, and Resi…
Arc Raiders Player Calls for Help; Neighbour Kicks Door in Response, Highlighting Social Dynamics of the Popular Extraction Shooter
A real-world interruption underscores the game’s blend of high-stakes PvP and community-driven moments as it rides momentum into 2026.
Splitgate Arena Reloaded Struggles to Rebuild Audience After Controversial Marketing and Two Launches
Relaunch faces modest active players despite new maps, modes, and a broad marketing push promised by 1047 Games.
Rhythm Games Find a New Beat as Genre Expands Beyond the Cue
A wave of genre-blending rhythm titles—from Hi-Fi Rush to Unbeatable—signals a renewed vitality in music-driven gameplay across platforms and styles.
Splitgate: Arena Reloaded Sparks Conversation as Steam Metrics Face Scrutiny
1047 Games defends the re-launch, arguing that Steam concurrent counts don’t reflect the game’s community or experience while Arena Royale teases future growth.
Cut Ashley Opening Level Found in Resident Evil 4 Remake via Modding
A prelude-style Ashley sequence surfaces through modding, echoing material seen in the 2022 trailer.
Modder Reassembles Cut Ashley Opening in Resident Evil 4 Remake
A fan restoration reveals an Ashley-led prologue once cut from Capcom’s remake, reconstructed from leftover assets.
Arc Raiders introduces aggression-based matchmaking to nudge PvP players together, Embark confirms
CEO Patrick Söderlund says the system weighs PvP propensity alongside skill and group size, designed to gently steer players toward similar playstyles