Castlevania: Belmont's Curse - How to Get the Double Jump

Navigate Notre-Dame, collect three Melody Sheets, and defeat Death to unlock Rose Belmont's powerful aerial maneuver.

Oct 20, 2026
Guides & Tips
Castlevania: Belmont's Curse - How to Get the Double Jump

Acquiring the Double Jump ability in Castlevania: Belmont's Curse is a significant milestone, opening up new traversal and combat possibilities. This ability becomes available after progressing past the halfway point of the game, allowing Rose Belmont to reach previously inaccessible areas and overcome formidable enemies with greater ease. To obtain it, players must conquer the challenges within the Cathedral of Notre-Dame, specifically by finding three Melody Sheets for the cathedral's organ and ultimately defeating the boss, Death.

Unlocking the Double Jump

The Double Jump is earned by defeating Death within Notre-Dame. Following this boss encounter, a cutscene will play, and upon exiting the area, Rose will acquire the ability, having absorbed it during the fight.

Before facing Death, several prerequisites must be met:

  1. Defeat Carmilla, Talos, and Brauner.
  2. Enter Notre-Dame.
  3. Find the three Melody Sheets.
  4. Play the correct melodies on the Notre-Dame organ.
  5. Defeat Death.

Prerequisites: Defeating Early Bosses

Access to Notre-Dame requires players to explore the Library and Clock Tower areas of Dracula's Castle. Here, three bosses—Carmilla, Talos, and Brauner—must be defeated. While Carmilla and Talos present significant challenges, Brauner is considered a less demanding fight. Successfully defeating these bosses is essential to progress.

Rose gets ready to fight Talos, a giant mechanical suit of armor chained to a room in the Clock Tower of Castlevania: Belmont's Curse.

The bald, purple suited vampire Brauner grovels before Rose in Castlevania: Belmont's Curse, begging her not to hurt him.

Entering Notre-Dame

After obtaining Brauner's Tarot card, 'The Artist', equip it and proceed to the Gallery of Eternal Night. A large painting of Notre-Dame Cathedral, created by Brauner, is located here. Equipping 'The Artist' card will trigger an Arcanic Resonance, allowing Rose to enter the painting and access the cathedral.

Rose stands before a painting of Notre-Dame Cathedral in Castlevania: Belmont's Curse. A message about Arcanic Resonances can be seen as her Tarot Deck reacts to the painting.

Locating the Melody Sheets

Notre-Dame is a large and complex area. The entrance to Death's boss room is blocked by three energy pillars emanating from the cathedral's organ. To dispel these barriers, players must find three Melody Sheets, which provide clues for the 'The Shadow' Tarot card, representing Death. These sheets reveal the correct astrological sign combinations for the organ puzzle.

Fugue of Notre-Dame

This Melody Sheet can be found west of the organ itself, after speaking with a Spirit in the Great Organ Room.

A map of Notre-Dame in Castlevania: Belmont's Curse, showing the location of the Fugue of Notre-Dame.

The melody sheet for the Fugue of Notre-Dame in Castlevania: Belmont's Curse.

Sonata of Notre-Dame

Located in the Stained Glass Gallery, an area with intricate stained glass in the center of Notre-Dame. Find a Spirit here to reveal the Melody Sheet. A secret melody is also hinted at within this area's stained glass and candle arrangements.

A map of Notre-Dame in Castlevania: Belmont's Curse, showing the location of the Sonata of Notre-Dame.

The melody sheet for the Sonata of Notre-Dame in Castlevania: Belmont's Curse.

Concerto of Notre-Dame

Found at the summit of Notre-Dame, in an area called La Flèche. Reaching this location requires navigating a challenging platforming section.

A map of Notre-Dame in Castlevania: Belmont's Curse, showing the location of the Concerto of Notre-Dame.

The melody sheet for the Concerto of Notre-Dame in Castlevania: Belmont's Curse.

Playing the Organ Melodies

Proceed to the giant organ at the base of Notre-Dame. Players must jump on the organ keys to play the correct astrological signs for each melody. The required combinations are:

  • Fugue of Notre-Dame: ⭘ ☼︎ ⭘ ♍︎ ♌︎
  • Sonata of Notre-Dame: ♐︎ ♑︎ ♓︎ ♒︎ ♑︎ ♐︎ ♑︎
  • Concerto of Notre-Dame: ♊︎ ♋︎ ♍︎ ♌︎ ♍︎ ♌︎ ♊︎

Successfully playing each melody disables one of the energy pillars blocking Death's boss room. A secret fourth melody, <mark>⭘ ♎︎ ♏︎ ♒︎ ♑︎ ♍︎ ☼︎ ♌︎ ♋︎ ♈︎</mark>, can also be played by observing astrological symbols and candle counts in the Stained Glass Gallery. This unlocks a barred area containing the 'War and Famine' blades.

Rose stands atop the giant organ of Notre-Dame in Castlevania: Belmont's Curse. Each organ key is matched to a particular astrological zodiac sign.

Rose stands in a stained glass gallery of Notre-Dame Cathedral in Castlevania: Belmont's Curse. Astrological symbols are above the windows in the room, which are also decorated by candles.

Defeating Death

With the organ melodies played and the energy barriers removed, players can now enter Death's boss room. A key mechanic to watch for is Death's glowing green finger, which signals a one-shot kill if Rose is too close. When Death vanishes, he will trace attack patterns on the arena floor based on Rose's last position; staying mobile is crucial to avoid these attacks. Successfully defeating Death rewards Rose with the Double Jump ability.

Death sends out a wave of projectiles as he fights Rose in Castlevania: Belmont's Curse, at the Cathedral of Notre-Dame.

Rose springs higher via a Double Jump in Castlevania: Belmont's Curse. A giant Notre-Dame Cathedral statue of the Virgin Mary and a cross is behind her.

With the Double Jump unlocked, players can now explore Notre-Dame and other areas of the game with significantly increased mobility and combat options.

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