Command An Army Tier List: The Best Units for Your Squad

A comprehensive breakdown of every unit in Command An Army, ranked by their effectiveness in battle.

Oct 12, 2026
Guides & Tips
Command An Army Tier List: The Best Units for Your Squad

To lead your forces to victory in Command An Army, a strong unit composition is crucial. While strategic placement and timely commands play significant roles, the units you choose to field are paramount. This tier list aims to help players differentiate between valuable squad members and those best left on the sidelines.

This ranking considers base units and factors in the strength of their evolved forms. For instance, the Spearman's high placement is due to its ultimate evolution into the Phalangite.

S-Tier Units

The S-Tier represents the most powerful and effective units currently available in Command An Army. These units, especially when evolved, offer significant advantages on the battlefield.

Spearman

While initially a low-star unit, the Spearman's third evolution, the Phalangite, is exceptionally powerful. The Phalangite's ability to form an impenetrable Phalangite Circle formation allows it to defeat nearly any opposing unit, making it the top-tier choice.

Laestrygonian

For sheer offensive power, Laestrygonians excel with incredibly high damage per second (DPS). Despite being somewhat slow and possessing less-than-ideal AI, they can overwhelm opponents when deployed as a powerful squad.

Archer

Starting as one of the weaker units, Archers transform into the formidable Flaming Archers upon reaching their final evolution. These ranged units deal consistent flame damage, enabling players to shred through enemy ranks effectively.

Scout Rider

Evolving into a Lancer, the Scout Rider becomes a potent offensive unit. Lancers can execute powerful charges that deal massive damage, capable of breaking through most defensive formations.

Halberdier

Similar to other spear-based units, the Halberdier's evolved form, the Imperial Halberdier, is a strong defensive unit that also deals significant damage. Their ability to form a circle formation allows them to decimate entire squads rapidly.

Samurai

Often underestimated, Samurais boast high DPS and defense stats. They serve as a solid counter to Laestrygonians, a critical advantage in the current meta.

Shieldman

The Shieldman's final evolution, the Imperial Wall, offers high defense and the capability to breach enemy lines while also forming its own defensive structures. This unit is essential for defense-oriented strategies.

A-Tier Units

A-Tier units are highly effective and versatile, offering strong performance with only minor drawbacks compared to S-Tier units.

Spartan

Spartans are excellent in defensive formations, capable of blocking damage while eliminating high-DPS opponents. Though they have specific counters and struggle against spear units, they remain valuable assets.

Myrmidon

This shield unit requires skillful deployment but can be very effective against circular formations, proving useful in specific combat scenarios. Mastering the Myrmidon makes them a solid choice.

Khorchin

As a mounted ranged unit, Khorchins can reposition quickly. However, they are vulnerable to melee attackers and can be easily targeted by other ranged units, and their mounted nature can be a disadvantage on certain maps.

Mace

Once a basic unit, the Mace has become a strong frontline option capable of breaking enemy formations. Its evolution into the Morningstar further enhances its power, making it useful for pushing and capturing points.

Berserker

Berserkers are effective flankers with high DPS, capable of quickly breaking through defenses. They are less suited as frontline units and not the absolute best DPS, but they serve as good substitutes for units like the Samurai or Laestrygonian.

Bataar

This unit from the Mongol battle pass deals significant damage with a strong rush attack. Its slower attack speed prevents it from reaching higher tiers, but it's a good interim unit.

Immortal

Immortals are fast flankers that deploy in large numbers, useful for surprising enemies. However, they are weaker than other four-star units, making them less effective for attacking defenses or holding points.

Javelineer

Buffed since its debut, the Elite Javelineer is a capable ranged unit. While lacking the tactical advantage of the Flaming Archer's fire damage, it can effectively target melee enemies when positioned correctly.

B-Tier Units

B-Tier units are generally solid but have more pronounced weaknesses or are outperformed by higher-ranked units.

Knight

The Knight, an evolution of the Mercenary, is a decent mid-tier all-rounder. While requiring effort to unlock, it's useful for filling out ranks when stronger units are unavailable.

Crossbowman

Among ranged units, Crossbowmen are less effective but still capable of dealing damage. They are slower and less versatile than elite ranged options but can suffice if higher-tier units are not yet acquired.

Nokor

The Nokor barely makes it into B-tier, primarily due to its decent attack speed. However, its low health and middling damage limit its effectiveness in competitive play.

C-Tier Units

C-Tier units have significant drawbacks or are easily countered, making them less desirable for most situations.

Rapier

While not inherently bad, Rapiers are easily countered, making them situational at best. Their potential as support DPS is limited by the single-army constraint, rendering them largely ineffective and best left on the bench.

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