Magic: The Gathering's foray into the Marvel Super Heroes universe has introduced a plethora of legendary creatures suitable for Commanders, but the set also offers significant upgrades for the supporting cards within your deck. These ten selections are designed to bolster various strategies, from card draw and artifact synergy to aggressive spellcasting and resource acceleration, making them valuable additions to the 99 of any Commander deck.
Enhancing Card Advantage and Resource Management
Several cards in the Marvel set excel at keeping your hand full or providing flexible mana. Asgardian Inspiration offers a repeatable way to exile and play cards from the top of your library for a single red mana, with the ability to return them to hand for two mana if you deal noncombat damage. This card is particularly useful for players who struggle to consistently draw into their necessary spells.
Hex Magic, another red option, allows players to exile their hand and draw an equal number of cards, enabling potent turns focused on casting multiple instants and sorceries. For those seeking more passive card advantage, Black Widow, Agile Avenger is a red-white creature that gains counters and card advantage as opponents draw additional cards each turn. Its menace ability and potential for graveyard recursion further enhance its value.
King T'Challa and its flip side, Black Panther, Hope Enduring, both provide card advantage tied to opponents drawing cards. The latter offers a 3/3 with double strike and the Flash ability, allowing for surprise blockers that can turn into offensive threats. The Ten Rings is a notable artifact that functions like a mini-Reliquary Tower, allowing you to hold up to ten cards and draw into any excess, providing a significant boost to hand management.
Synergies for Artifacts and Spells
Iron Man, Bleeding Edge is a strong blue inclusion for artifact-focused decks. This 3/5 flyer can copy artifacts each turn, opening up powerful combinations with cards that benefit from artifact duplication or effects that enhance artifacts, such as Ultron, Artificial Malevolence or Urza, Lord Protector.
Shang-Chi, Master of Kung Fu, a green card, acts as a mana dork that taps for two mana to pay for creature activated abilities and grants those abilities haste. This can enable infinite loops when combined with cards that offer repeatable effects, like bouncing creatures to hand for value.
Board Control and Aggression
World War Hulk is a five-cost red-green Saga that can significantly ramp into your next red or green creature spell. It also provides options to boost a creature's power and toughness with trample, ideal for pushing through damage.
Jennifer Walters and The Sensational She-Hulk offer potent control elements. Both sides of the card prevent opponents from casting spells on your turn, providing a powerful lockdown effect. The larger She-Hulk form boasts reach and trample, and can redirect damage taken, potentially forcing opponents into mutually assured destruction.
Powerful Mono-Black Options
M.O.D.O.K. provides a strong mono-black control piece. For five mana, its 'Designed Only for Killing' ability can wipe out numerous 1/1 tokens, serving as an effective answer to go-wide strategies. It also offers connive at the cost of life and has lifelink and flying, helping to recover from life loss incurred by its abilities.
These cards represent diverse strategic advantages, from consistent card flow and powerful artifact synergies to strong board control and aggressive plays, all contributing to a more robust and effective Commander experience.