AMD Promises FSR Frame Pacing Fixes, But Multi Frame Generation Remains Unaddressed

The company acknowledges issues with frame pacing in its upscaling technology, though a timeline for improvements is absent.

Oct 23, 2026
Hardware & Tech
AMD Promises FSR Frame Pacing Fixes, But Multi Frame Generation Remains Unaddressed

AMD has stated that it is actively working to resolve frame pacing issues within its FidelityFX Super Resolution (FSR) technology. This news comes as the company prepares to roll out FSR 4.1 early to RX 6000 graphics cards, with broader support planned for Ryzen APUs, Vulkan, and Xbox.

Frame generation (FG) has become a significant feature of modern GPU generations, but not all implementations are equal. AMD's FSR has faced criticism for its frame pacing, a metric that measures the consistency of time between displayed frames. Inconsistent pacing, even with a high frame rate, can lead to a choppy visual experience.

This frame pacing problem can affect both traditionally rendered and generated frames. It has been a known issue since at least FSR 3. For instance, upon the official integration of FSR 3 into Cyberpunk 2077 in 2024, players were warned of potential micro-stuttering. More recent testing in August of this year by Hardware Unboxed highlighted that frame pacing issues persist even in games supporting both FSR 3.1 and FSR 4.

While AMD's acknowledgment of the frame pacing issue is a positive step, the lack of a specific timeline or hardware compatibility details for these improvements leaves the announcement with little concrete information beyond an admission of the problem. The company has not yet provided details on when users can expect these fixes to be implemented.

Furthermore, the announcement made no mention of Multi Frame Generation (MFG) for AMD GPUs. Currently, AMD's Frame Generation produces a single intermediary frame, unlike some third-party solutions that have enabled higher multipliers. Evidence suggests that MFG is indeed planned for AMD hardware, particularly RDNA 4 GPUs, potentially offering up to an 8x frame generation multiplier. However, the timeline for this feature's official release remains unclear. Gamers will be hoping that AMD's own frame pacing improvements arrive before third-party developers can provide their own solutions.

Sources