Congress Considers Legislation to Protect Digital Game Ownership

Representative Ritchie Torres plans to introduce a bill aiming to grant consumers rights to own, play, and transfer their digital game purchases.

Oct 16, 2026
Industry & Business
Congress Considers Legislation to Protect Digital Game Ownership

Legislation is being drafted to address the complexities of digital game ownership in an increasingly digital future. Representative Ritchie Torres plans to introduce a bill to Congress that would establish consumer rights for digital game purchases, aiming to ensure players can own, play, and transfer the games they buy.

Torres has outlined what he believes the Federal Trade Commission should guarantee, stating that a game which can be removed at a company's discretion is effectively a rental, not a purchase. The proposed legislation, which Torres refers to as a "restoration to the norm" of game ownership, seeks to prevent digital licenses from vanishing unexpectedly. This initiative aims to protect consumers who invest significant time and money into their digital game collections.

While the specifics are still being ironed out, the legislation could necessitate changes in how game companies operate. Key questions remain regarding potential exceptions for online-only multiplayer games and how to facilitate the trading or transfer of digital titles. Some have suggested utilizing blockchain technology for tracking unique digital copies that could be resold. However, the practical implementation and potential resistance from platform holders who prefer to maintain control over their digital ecosystems are significant considerations.

Ultimately, the goal is to prevent platforms from unilaterally revoking access to digital libraries. This includes ensuring that a purchased game remains playable and transferable, such as the ability to gift a Steam account to family members, a feature not currently supported. The proposed bill represents a significant step toward codifying digital ownership rights for consumers in the gaming industry.

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