Ori Creator Calls Xbox Game Pass "Mediocre Slop Factory"

Moon Studios CEO Thomas Mahler criticizes Xbox's first-party output and Game Pass strategy.

Jun 22, 2026
Industry & Business
Ori Creator Calls Xbox Game Pass "Mediocre Slop Factory"

Thomas Mahler, CEO of Moon Studios and creator of the Ori series, has voiced strong criticism of Xbox's Game Pass strategy, describing it as a "mediocre slop factory" that is "a little like Communism." Mahler's comments, shared on X and reported by VGC, suggest that Xbox's subscription service has struggled because it has failed to produce enough compelling first-party titles to justify the monthly cost.

Mahler contends that the success of a service like Game Pass hinges on its exclusive games becoming major cultural events that players feel compelled to play. "You need those games your studios are producing to become smash hits, cultural events that everyone wants to play," he stated. He questioned the recent output from Xbox's first-party studios, pointing to Starfield as an example of a game that did not meet expectations, particularly when compared to earlier titles like Skyrim. "Almost every single first-party studio in recent years has been floundering," Mahler added.

He drew a parallel between Game Pass and Communism, suggesting that without sufficient incentives for developers to create standout content and for players to subscribe, the entire system is at risk of collapse. Mahler's critique comes at a time when Xbox is reportedly undergoing internal restructuring, with rumors of studio closures and layoffs. This follows a recent Xbox Games Showcase that aimed to highlight upcoming titles.

Despite these criticisms, Mahler acknowledged that Game Pass has featured notable third-party titles, including several critically acclaimed games that were available on the service from day one. However, he implied that the availability of these games on other platforms diminishes their effectiveness as exclusive incentives for Game Pass subscribers. While Forza Horizon 6 is noted as a significant upcoming exclusive for Xbox, Mahler's comments suggest that a single title, even a record-breaking one, may not be enough to significantly boost subscriber numbers in the long term.

Sources