UK Considering Social Media Ban for Under-16s, Potential Impact on Gaming Services

A proposed ban on social media for under-16s in the UK could extend to certain gaming services and sites, though multiplayer participation is expected to remain unaffected.

Jun 15, 2026
Industry & Business
UK Considering Social Media Ban for Under-16s, Potential Impact on Gaming Services

The UK government is exploring a ban on social media platforms for individuals under the age of 16, a measure that could also encompass specific gaming "services" and "sites." The proposed legislation, slated for implementation in spring 2027, aims to address concerns over children's exposure to harmful online content and manipulative algorithms. While the exact gaming services affected have not yet been specified, the government has indicated that the ban will not impede children's ability to engage in online multiplayer games.

This initiative is partly a response to a public survey indicating broad support for stricter online regulations. The government is also considering further measures for under-18s, including overnight curfews for internet use and restrictions on AI "romantic companion" chatbots. Exemptions to the ban are expected for educational services, e-commerce platforms, and music streaming, as well as direct messaging applications like WhatsApp and Signal.

The proposed ban follows the Online Safety Act, which already requires age verification via credit card for Steam users. The government views this as a way to "give children back their childhoods" by reducing screen time. However, critics, including Amnesty International, argue that outright bans risk pushing harmful online activities into unregulated spaces rather than addressing the root design issues of platforms. Meta and Google (owner of YouTube) have also expressed concerns, stating that such bans could isolate teens from online communities and lead them to less safe alternatives.

The UK video game trade body, UKIE, has welcomed the distinction made between gaming and social media in the announcement. UKIE highlighted existing industry efforts, such as the PEGI age rating system and default communication setting changes for child accounts, to ensure child safety. The organization has offered to collaborate with the government on developing tailored regulatory frameworks for the gaming industry.

Platforms such as Discord and Roblox, which have large young user bases and have recently implemented stricter safety measures including age verification technologies, are often cited as potential targets for such regulations. Both companies have faced scrutiny regarding child safety on their services. The government's proposed measures are part of a broader effort to regulate online activity for minors, building upon existing legislation.

Sources