Xbox and PlayStation Are Not Your Friends, and Neither Is Taylor Swift

Blind loyalty to corporations, whether in gaming or pop culture, prevents meaningful critique of their actions.

Jul 6, 2026
Industry & Business
Xbox and PlayStation Are Not Your Friends, and Neither Is Taylor Swift

Recent events involving Xbox, PlayStation, and Taylor Swift highlight a concerning trend of uncritical fan devotion that mirrors the unquestioning loyalty often reserved for billionaires and large corporations. This phenomenon, where fans readily defend even questionable corporate decisions, mirrors the fervent support seen among some Taylor Swift fans, according to an analysis from Kotaku.

Xbox recently announced significant layoffs as part of a broad restructuring. While some employees might be freed from certain Xbox ventures, the company's actions have impacted thousands. Similarly, PlayStation revealed its decision to cease producing physical game discs by 2028, a move that has sparked widespread backlash from gamers concerned about preservation and accessibility, particularly for those in lower-income communities.

The article draws a parallel between the defense of these corporate actions and the staunch advocacy of Swift's fanbase. When criticism arises regarding Swift's displays of wealth or the environmental impact of her private jet, defenders often deflect by invoking sexism, arguing that male billionaires face less scrutiny. However, the article points out that figures like Jeff Bezos and Elon Musk have also been subject to significant criticism.

This uncritical defense of public figures and corporations is problematic, the analysis argues, especially within the gaming industry. Companies like Xbox and PlayStation, despite their perceived connection with fans through their products, are ultimately profit-driven entities that would not offer reciprocal support to their consumers. The piece suggests that the "Xbox you knew and loved" is long gone, with current leadership making decisions that may not align with past values, evidenced by the company's pursuit of live-service trends that have proven unsuccessful.

PlayStation's pivot to digital-only games and its past chase of live-service trends are cited as examples of business decisions that negatively impact the gaming landscape. The article posits that this unquestioning allegiance prevents consumers from engaging in productive criticism of an industry that is rapidly consolidating and facing rising costs. Instead of defending faceless corporations, the author suggests that genuine advocacy for the impact of video games should not involve defending these entities blindly.

Ultimately, the piece concludes that consumers do not need to "carry water" for these companies, nor do they need to create idealized, anthropomorphized versions of these brands that do not reflect their true nature. The call is for a more critical and discerning approach to corporate fandom, recognizing that these entities prioritize their own interests above all else.

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