In a Steam update, Fallen Aces' second episode will not arrive before the end of 2025. The indie FPS from New Blood has operated in early access since its first episode launched last year, and the latest communication sets a longer timeline while offering a detailed look at upcoming features. The studio reaffirms its commitment to the game’s distinctive blend of Dishonored-inspired stealth and Dick Tracy style pulpy action, while signaling a shift toward a more expansive, action-forward second act.
The teaser accompanying the update paints a bold scene: a first-person car chase where the player smokes a cigar, fires a Tommy gun through multiple windows, and steers with one foot on the wheel while the other rests on the accelerator. It suggests the second episode will lean harder into kinetic, over-the-top comic book action. The first episode, which arrived in early access last year, laid a foundation of a stylized, interactive goon sandbox that fans have been eager to see expand.
Beyond the chase sequence, the update highlights new areas, restored story comics, and the introduction of Delia, a fully controllable NPC companion that can be commanded to move, stay, or shoot a foe. The team frames Delia as a significant addition that could reshape how players approach gunfights and patrols through the city’s crime-ridden districts. While the companion remains optional, its responsiveness hints at a more dynamic, player-guided experience within the series’ neon-noir framework.
Ambition meets a known cadence for New Blood's releases. Fallen Aces joins Gloomwood, in early access since 2022, and Ultrakill, since 2020, as titles that have thrived on extended development windows. That pattern can complicate the recommendation for players who want a complete, finished product in one go, but it also underlines a commitment to iterative refinement and community feedback. The studio’s approach has produced games that embody strong gunplay and distinctive aesthetics even when not fully finished.
From a broader perspective, Fallen Aces remains one of the more intriguing FPS propositions in the current landscape, blending Dishonored-like player agency with a pulp comic-book vibe and tight, retro-inspired weapon handling. The delay of Episode Two will be watched closely, but the features teased—Delia’s command system, new areas, and the big-set piece car chase—offer tangible reasons to monitor future updates. In the meantime, players can revisit Episode One in early access and anticipate further spritework, new story comics, and pacing refinements in the Immersive Sip update.
PC Gamer’s ongoing coverage will track this project as more details emerge, with official updates providing a steady stream of visual and mechanical progress. Fans and newcomers alike can expect more information through official channels as Episode Two’s release window shifts toward late 2025 and beyond.