Sandustry, a factory simulation game where players interact with individual pixels as resources, has been released in early access. Developed by Lantto Games, the title positions itself as a survival and factory automation experience where environmental elements can be mined, processed, or destroyed.
The core gameplay revolves around constructing intricate factories where various pixel types interact in physically simulated ways. For instance, sand can absorb water, making it easier to sift for gold, while ice can melt when exposed to heat. The game also features unique chemical reactions between different pixel compositions. Worlds in Sandustry are procedurally generated and fully destructible, offering players a high degree of freedom in their objectives, which can range from extensive construction projects to complete environmental eradication.
Beyond factory building, Sandustry includes a narrative element involving the discovery of mysterious artifacts from an ancient civilization. The game is also designed with modding support in mind, suggesting potential for future user-generated content and complex contraptions.
Sandustry is currently in early access, with developers planning for approximately one year of development. The game is described as playable, with all features advertised on its Steam page already implemented. The price may increase following its early access period. A demo is also available for players to try before purchasing.