Vampire Crawlers Hits Mobile, Proving Its Addiction on the Go

Poncle's deckbuilding roguelike, already a contender for one of the year's best games, is now available on iPhone and iPad.

Oct 12, 2026
New Releases
Vampire Crawlers Hits Mobile, Proving Its Addiction on the Go

Vampire Crawlers, the acclaimed deckbuilding roguelike that has captured players' attention since its April release, is now available on mobile devices, bringing its addictive gameplay to iPhone and iPad. This new port allows players to experience the game's strategic depth on the go, potentially becoming an ever-present distraction.

The game evolves the core concepts of Vampire Survivors into a turn-based dungeon crawler. Players assemble synergistic collections of attacks, stat boosts, and defensive abilities, using them to overcome waves of monsters. A key mechanic involves playing cards in ascending order of cost to maximize their power, a system that reveals significant depth upon closer inspection.

Initially, the nuances of this system can be challenging to grasp. Players may find themselves adhering strictly to a cost-ascending order, but a deeper understanding allows for building decks that facilitate longer, more consistent runs. The ability to draft new cards and modify existing ones, even creating negative-cost cards that return mana, enables extended combos. The strategic possibilities expand further when players learn to reverse the order of operations, counting down instead of up, leading to potent multi-combos.

While the PC and console versions were well-received, the journey to mobile was influenced by player demand. Tommaso Verde, producer at Poncle, shared that the overwhelming feedback from fans regarding a mobile version made the studio reconsider its approach to the platform. Although not yet a fully codified strategy, Poncle is now more open to mobile releases.

The mobile port itself retains the feel of the PC version, with the main gameplay area centered on the screen. While directional arrows are present for navigation, they can be small. Fortunately, swipe gestures offer a more intuitive control method for movement. The developers acknowledge that the game feels a bit cramped on smaller screens, and future updates may aim to optimize the action for a full-screen experience, especially on larger devices like iPads.

Despite some minor UI adjustments needed, Vampire Crawlers proves to be just as captivating on iPhone as it was on other platforms. The game's ability to engross players is well-documented, with the development team itself admitting to getting lost in their own creations during development. Poncle offers a wry apology for the time players might lose to the game, acknowledging its potential to consume hours unexpectedly.

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