Sony's AI Upscaling Technology Now Available on Standard PS5

Quick Spectral Super Resolution brings improved image detail and stability to base PS5 consoles.

Oct 1, 2026
PC & Console
Sony's AI Upscaling Technology Now Available on Standard PS5

Sony is extending its AI-powered upscaling technology, Quick Spectral Super Resolution (QSSR), to the standard PlayStation 5 console. This feature was previously exclusive to the PS5 Pro.

QSSR, a new iteration of Sony's PlayStation Spectral Super Resolution (PSSR) technology, utilizes artificial intelligence to enhance game image detail and stability. Sony developed QSSR specifically for the base PS5, making use of a streamlined neural network architecture and a performance-tuned implementation that emerged from its Project Amethyst collaboration with AMD.

Initial Game Implementations

The standard PS5's QSSR aims to improve image detail and stability, though Sony notes that PSSR will remain the more advanced option on PS5 Pro. The first two titles to receive QSSR are Marvel's Wolverine and Ghost of Yōtei. Both games are being updated today with patches that add QSSR as an optional graphics setting. Insomniac Games has stated that the technology will reveal greater detail and clarity within Wolverine's environments, while Sucker Punch Productions reports that it enhances fine details and temporal stability in Ghost of Yōtei.

This new upscaling capability is not intended to be limited to these initial titles. Sony plans to make QSSR broadly accessible to PlayStation developers, potentially enabling a wider range of PS5 games to incorporate AI-assisted upscaling in the future. While QSSR may not replicate the exact experience of PSSR on the PS5 Pro, its introduction provides developers with an additional tool to optimize the balance between resolution, image quality, and performance on the standard console.

Early assessments suggest that QSSR on the standard PS5 may involve more modest performance targets compared to the PS5 Pro, which features dedicated machine-learning hardware. This could mean developers may need to aim for lower internal and output resolutions when implementing QSSR on the base model. Sony principal graphics R&D engineer Daniel Craig indicated that QSSR can function as a direct replacement for PSSR in games already supporting it, sometimes requiring only a few days of adjustment.

Sources