BeamNG.drive PS5 Review: Realistic Simulation With a Rough Edge

The hit Steam driving simulator brings its unparalleled soft-body physics and damage modeling to PlayStation, but a lack of game design polish holds it back.

Oct 19, 2026
Reviews
BeamNG.drive PS5 Review: Realistic Simulation With a Rough Edge

Eleven years after its initial early access launch on Steam, BeamNG.drive has arrived on PlayStation 5, aiming to set a new standard for realism in driving simulations. Currently the second-most popular driving game on Steam, it boasts a dedicated following thanks to its meticulously simulated soft-body physics. However, while the simulation itself is astonishing, the game struggles with a coherent sense of purpose and refined gameplay.

BeamNG.drive's core appeal lies in its incredibly detailed physics engine. Unlike traditional racing games that rely on pre-programmed damage models, BeamNG.drive simulates every component of a vehicle individually. This means that a crash isn't just a cosmetic change; it affects the car's performance realistically. If a suspension is broken or an engine is damaged, the car will behave accordingly, often rendering it undrivable. This level of detail extends to how cars handle, with the physics engine meticulously modeling suspension, tire grip, and overall vehicle dynamics. While the in-car camera and steering can feel a bit jarring at times, the chase camera effectively showcases the nuanced handling, especially over bumps and during loss of traction.

The game offers a variety of modes, including a Career mode where players manage vehicle purchases, insurance, and repairs. Free roam allows for open-ended exploration and experimentation across several maps like the American West Coast, East Coast, and Utah, alongside an Italian map. Numerous challenge scenarios test players' driving skills in diverse situations, from time trials and drifting to police chases, truck deliveries, and even precision parking. A unique rally mode introduces a Rally Loop gamestyle, requiring players to navigate traffic between special stages under a strict schedule.

Despite the depth of its simulation, BeamNG.drive feels like a simulation seeking a game. The developers have made efforts to improve accessibility with tutorials and quick-start options, but the overall experience can be unrefined. Event design is often rudimentary, and outside of the Career mode, there's a notable lack of curated progression or organization. The Career mode itself, while a step towards structure, is still in early development and requires balancing.

A muscle car powers along a road among canyons

The game's simulation capabilities are undeniably impressive, particularly for those who enjoy tinkering and experimenting with vehicle dynamics. Scenarios like rallycross or off-road driving are well-suited to the physics engine. However, the lack of polish in game design and interface can be a significant hurdle. For players seeking a structured racing experience with clear objectives and progression, BeamNG.drive may prove too disorganized and abrupt.

BeamNG.drive is a testament to the engineering prowess of its developers, creating an extraordinary simulation engine. As a game, however, it feels unfinished, even after 11 years of development. Those who thrive on experimentation and can overlook a complex interface and a lack of structure will find a lot to love. But without a clearer vision for game design and player engagement, it remains a simulator in search of a truly compelling game.

beamng drive

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