Beast Of Reincarnation Review: A Promising Sekiro-Like That Suffers From Repetition

Game Freak's ambitious soulslike offers a strong start but devolves into a repetitive experience.

Aug 5, 2026
Reviews
Beast Of Reincarnation Review: A Promising Sekiro-Like That Suffers From Repetition

Beast Of Reincarnation, developed by Game Freak, presents a visually striking and initially engaging take on the Sekiro-like genre. However, despite its promising opening and innovative mechanics, the game ultimately succumbs to repetitive design, transforming a potentially fresh experience into a tedious affair.

The game begins with players stepping into the role of Emma, a "Purifier" tasked with defeating the titular Beast of Reincarnation. Early moments are characterized by a vibrant fantasy forest setting, challenging combat encounters, and a satisfyingly solid parry system that rewards precise timing. The inclusion of Koo, a fireball-shooting dog companion, and unique traversal abilities utilizing Emma's hair further enhance the initial appeal. These elements, combined with a clear inspiration from Sekiro's posture-based combat, suggest a well-crafted soulslike experience.

Fundamentally, Beast Of Reincarnation centers on dealing posture damage to enemies, mirroring the mechanics of its acclaimed inspirations. Successfully depleting an enemy's posture allows for a devastating finishing move. Emma's own "Entanglement Gauge" adds a layer of strategic depth, allowing players to slow time and attack unimpeded by spending accumulated posture, creating a compelling risk-versus-reward loop. Koo functions as an assist, firing status-inflicting projectiles and offering passive damage that can exploit enemy weaknesses. Emma's hair can also be used for environmental interaction, such as creating bridges or performing a double jump, offering moments of satisfying traversal.

However, this initial promise begins to fade around the fourth zone. The game introduces a notable lack of variety in its environments and enemy types, often reusing assets and attack patterns encountered in earlier stages. Boss encounters, while visually impressive, frequently rehash mechanics from previous fights, leading to a sense of déjà vu. This repetition extends to the core gameplay loop, which, despite its solid foundations, fails to evolve beyond its initial concepts.

Emma executing an enemy

Compounding the issue of repetition is the game's pacing, often hampered by what the reviewer describes as "pace-annihilating filler." Storytelling, a weakness noted in previous Game Freak titles, remains barebones and can be interrupted by lengthy, uninspired cutscenes. These narrative interludes, particularly those involving conversations with a child chef in the central hub, The Cleanse Walker, detract from the action and fail to invest players in the world or its characters.

Emma using her hair to cross to platform

By the game's final act, the lack of meaningful progression and the constant rehashing of mechanics lead to a sense of emotional detachment. The boss encounters, which should serve as climactic challenges, often feature reskinned enemies with identical move sets, further underscoring the game's inability to introduce fresh ideas. This cyclical design, where the game seemingly recycles its best mechanics without significant innovation, leaves players with a feeling of tedium rather than accomplishment. Despite its initial visual appeal and a handful of clever mechanics, Beast Of Reincarnation struggles to maintain engagement, ultimately becoming a monotonous experience.

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