Revolution Software is widely recognized for the Broken Sword series, but before its acclaimed adventures, the studio released Lure of the Temptress and Beneath a Steel Sky. The latter, a collaboration with comics artist Dave Gibbons, stands as a significant title in the point-and-click adventure genre.

Gibbons contributed the game's dystopian cityscape, character designs, and a portion of its narrative. The distinctive art style, particularly the cityscape and character renderings, remains a notable aspect of the game, prompting reflection on the aesthetic impact of 2D art. A sequel, Beyond a Steel Sky, was later released in 2020, shifting to a 3D presentation.

Beneath a Steel Sky places players in the role of Robert Foster, a young man kidnapped from his home in the desert outlands by agents of a sinister corporate-controlled government. Stranded in the towering, oppressive city, Foster must navigate a world where the elite have retreated underground while the less fortunate inhabit claustrophobic high-rises. The narrative deliberately withholds information, encouraging players to uncover the mystery of their abduction and the city's inner workings.

The gameplay adheres to conventional adventure game mechanics, focusing on environmental interaction and puzzle-solving. A key element is the player's robotic companion, Joey. Initially a simple circuit board, Joey can be integrated into various cybernetic bodies, assisting Foster in overcoming obstacles. The dynamic between Foster and Joey is a highlight, lending personality and depth to their interactions.

The game's structure guides players from the upper echelons of the city down to its subterranean depths, unraveling a conspiracy involving security forces and a powerful central computer. While the core puzzle-solving involves using the right inventory item in the right place, the richly plotted narrative and well-designed scenarios make for a compelling experience.

However, the original review noted a struggle with the game's tone. Despite the dark, atmospheric visuals and narrative premise, elements within the game sometimes diluted the intended mood. The character sprites were found to be too small to elicit significant emotional investment, and the accompanying music was sometimes described as inappropriate for the dystopian setting, occasionally sounding more like lighthearted jingles. This tonal diffusion meant Beneath a Steel Sky did not always fully immerse players in the brooding, sinister world it aimed to create.

Despite these criticisms, the game was ultimately praised for its compelling plot and engaging adventure gameplay, drawing comparisons to the quality of LucasArts titles. While perhaps not achieving the status of a "computer-based animated comicbook adventure" as it was billed, Beneath a Steel Sky was recognized as a solid and enjoyable experience for fans of classic adventure games.