Cave Story+, a retro-tinged platform adventure developed by Daisuke "Pixel" Amaya, retains the charm and intricate level design that defined its original 2004 release. The "Plus" version, released in late 2011, brings an HD upgrade, new art, a remixed soundtrack, and additional challenges while preserving the core experience that captivated players and helped shape the modern indie game landscape.
The game drops players into a subterranean world where a villainous doctor threatens a group of bunny-like creatures. The primary gameplay loop involves exploring these environments, engaging in combat with various creatures, and battling bosses. Discovering items often opens up new areas of the map, fostering a sense of progression that, despite its cyclical nature, rarely feels repetitive. The levels are designed to be complex yet navigable, maintaining a clear sense of forward momentum even as the narrative branches and hidden secrets accumulate.
Cave Story+'s progression is shaped by an orderly series of unlocks and new gadgets that expand player capabilities. For instance, special boots enable a double jump, and the machinegun's recoil can be used to pogo across ledges. While a leveling system exists, it primarily focuses on weapon upgrades rather than character stats. This system rewards skillful play with more potent attacks, while careless actions can lead to weapon downgrades, adding a layer of challenge beneath the game's outwardly charming presentation.
Beyond the main campaign, Cave Story+ includes bonus content such as a boss rush mode, platforming gauntlets, and the ability to replay the game with a different protagonist. These additions, along with the game's many secrets and multiple endings, encourage extensive exploration and replayability. For dedicated players, the game has fostered a community of speedrunners, guide writers, and map creators.
Nicalis, the developer responsible for the "Plus" version, has updated the game's visuals with new art that respects the original's retro stylings without becoming overly ornate. The soundtrack has also received a stirring remix. While some changes, such as an alternate in-game translation that replaces the boss Balrog's catchphrase from "Huzzah!" to "Oh yeah!", have been met with minor criticism from some players, the overall reworking is considered sensitive and fitting for the beloved title.