Clive Barker's Hellraiser: Revival Review

A promising take on the horror franchise is marred by a litany of technical issues and questionable design choices.

Oct 8, 2026
Reviews
Clive Barker's Hellraiser: Revival Review

Clive Barker's Hellraiser: Revival aims to capture the visceral horror and disturbing themes of its source material, but ultimately falters due to significant technical problems and design flaws. While the game boasts a dark, gore-filled presentation and draws inspiration from successful survival horror titles, its execution frequently dips into a "miserable experience," as noted by Game Informer.

The narrative centers on Aiden Lynch, who must rescue his girlfriend Sunny after she unleashes the franchise's dreaded puzzle box, summoning the Cenobites and dragging her to their hellish Labyrinth. Doug Bradley reprises his iconic role as Pinhead, anchoring a story that, despite its grim subject matter, remains accessible to newcomers. The game doesn't shy away from the franchise's trademark gore and sexual content, striking a balance that is disturbing yet not gratuitous. However, cutscenes often suffer from poor lip syncing, muffled audio, and subtitles that don't always align with the dialogue, undermining the narrative's impact.

Gameplay mechanics present a mixed bag. The first-person blend of gunplay and melee combat lacks weight, with shooting controls described as particularly unwieldy. A notable feature is the weaponization of the puzzle box, which grants telekinetic abilities allowing players to manipulate environmental objects as weapons. This system allows for creative kills, such as using saw blades or absorbing torch fire. However, the controls for quick-turning are easily triggered accidentally, leading to frustrating directional shifts during tense moments, with no option to remap the input.

Enemy AI is a significant letdown. The cultist enemies often exhibit a lack of tactical awareness, engaging in erratic behavior like shooting at walls or failing to pursue effectively. Conversely, encounters with mutated humans known as the Unworthy can become nightmarish due to overwhelming numbers and a severely unbalanced resource economy. Players may find themselves with an abundance of crafting materials for certain items, only to later struggle to find the same resources, leading to situations where survival is precarious due to an inability to craft essential items or find adequate funds to purchase necessary goods from an unreliable store where items can randomly become unavailable.

The Labyrinth segments offer a reprieve from combat, focusing on trap avoidance and environmental puzzles using telekinesis. These areas feature strong art direction and atmosphere, but are not immune to bugs. A chase sequence, for example, lost its tension when an enemy became stuck on an obstacle, requiring a backtrack to reset the encounter. This highlights a pervasive lack of polish across the experience.

Technically, Hellraiser: Revival is described as a "mess" that deteriorates as the roughly 10-hour adventure progresses. Recurring issues include environmental pop-in, flickering characters and objects, and players falling through floors when knocked down. Audio can drop out entirely, and animations can freeze, leading to cheap deaths. Some combat encounters fail to register completion, forcing players to reload saves. These technical shortcomings detract significantly from the immersion and overall enjoyment.

Despite these flaws, the game does manage to shine in rare moments. GameSpot notes that the game's depiction of BDSM culture and its core themes of desire and need are handled with consideration, weaving them into the narrative and character development. The protagonist, Aidan Lynch, is a well-realized character, whose backstory as a medical-school dropout and former biker gang member informs his journey. The game's antagonists are often eccentric and fleshed out, contributing to a narrative that, when it functions, explores nuanced themes within its over-the-top horror framework. The synergy between gameplay elements and narrative ambition is praised by GameSpot, leading to a desire to replay the game, though the lack of a New Game Plus mode and an unbalanced Hard difficulty are noted drawbacks.

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