Insomniac Games’ Marvel's Wolverine, intended to explore the rage-fueled psyche of its titular mutant, ultimately falters due to shallow combat mechanics and a disjointed narrative that prioritizes emulating Sony's grim storytelling trends over a cohesive exploration of its iconic character. The game, which releases September 15th on PlayStation 5, offers visceral action and impressive visual spectacle but fails to deliver a truly memorable experience.

The narrative positions Wolverine within the context of Team X, a group including Sabertooth and Mystique, before the wider public is aware of mutantkind. This setup leads to a globe-trotting adventure that sees Logan travel to locations like Japan and Madripoor, all while grappling with his traumatic past and volatile anger. While Insomniac effectively adapts elements from Wolverine's comic history, such as the dynamic between Logan and Jean Grey, the story struggles to balance its large cast of characters. Many, like Mystique, are relegated to brief appearances, and a lengthy conflict with the ninja gang The Hand feels like an unnecessary detour that detracts from Logan's personal journey.

Visually, Marvel's Wolverine excels, bringing comic book aesthetics to life with vibrant colors and expressive character animations. Robotic Sentinels retain their striking designs, and Wolverine's iconic yellow suit pops against the game's often-dark environments. The inclusion of unlockable suits also serves as a clear nod to the character's rich history, showcasing Insomniac's evident passion for the source material.

Structurally, the game opts for a linear progression, eschewing the open-world format of Insomniac's Spider-Man series. This focused approach, akin to a 12-issue comic arc, streamlines the experience by removing extraneous activities and concentrating on directed story chapters. However, this linearity sometimes leads to uninspired gameplay segments, including repetitive combat encounters, slow-paced dialogue sequences, and predictable parkour challenges. The core gameplay often feels like it could accommodate numerous other characters rather than being intrinsically tied to Wolverine's unique abilities.

While Wolverine possesses abilities well-suited for video game mechanics—stealth, agility, and raw power—the game often defaults to conventional action tropes. Moments that hint at more inventive gameplay, such as using Logan's destructive power in an environmental context or utilizing his agility to navigate complex areas, are frequently overshadowed by combat arenas that offer little strategic depth. The game does include elements like Adaptations and special powers, but these do not fundamentally alter the rhythm of combat.

The combat itself is a hack-and-slash affair that revels in extreme violence. Players can largely succeed by button-mashing, with additional moves and parry mechanics offering limited strategic evolution. The rage system, which allows Wolverine to enter a heightened state of aggression, provides some of the game's more dynamic moments, particularly in wave-based challenges that encourage chaining kills. However, this focus on constant, brutal action clashes directly with the game's intended emotional core.

The narrative attempts to portray Logan as a character desperately trying to control his anger, but the unrelenting violence of the gameplay undermines this premise. Because the combat is designed to be constantly fluid and satisfyingly brutal, moments where Logan is meant to lose control do not feel distinct from his standard combat state. This disconnect prevents the story from earning its dramatic weight, leading to a melodramatic tone that relies on vague trauma for character depth. The result is a game that feels less like a passion project for Wolverine and more like an attempt to replicate the success of narrative-driven, emotionally heavy action games like God of War, with Wolverine's rage serving as a convenient, albeit superficial, narrative justification.