Nighthawks Review: A Vampire RPG That's Also a Vampire Novel

The Curiosity Engine's text-based RPG offers a compellingly written vampire chronicle with a unique take on the undead.

Sep 22, 2026
Reviews
Nighthawks Review: A Vampire RPG That's Also a Vampire Novel

Nighthawks is a text-based RPG that imagines a world where vampires are common knowledge, no longer requiring elaborate masquerades to hide among humans. Instead, the challenge lies in navigating a society where vampires have their own clinics, political committees, and are regulated with ID cards. This unique premise, developed by The Curiosity Engine and published by Wadjet Eye, allows the game to explore the social and personal implications of vampirism in a way rarely seen in the genre.

The gameplay loop involves selecting locations on a map and engaging in choose-your-own-adventure style interactions, with abilities tied to character traits that improve through use. For instance, performing certain actions can increase traits like 'exhibitionist,' which in turn influences stats such as 'seduction' and 'infamy.' Traveling through sewers might improve a 'sewer travel' trait, while bringing companions on quests builds their respect. Combat is present but not the primary focus, described as a simple process of watching vitality decrease with punchy sound effects, punctuated by occasional skill checks and choices.

Character creation includes defining a background, vampire sire, and selecting a unique power. While supernatural abilities exist, they are often met with surprise rather than outright disbelief from the general populace, a consequence of the recent public revelation of vampires. This balance allows for mysterious elements without sacrificing the established reality of vampires within the game world.

The narrative begins as a detective story, with the player hunting a traitor across the integrated city of Cradlebridge. Later acts allow players to participate in the city's integration project and rise through its ranks. Beyond the main plot, Nighthawks offers a wealth of sidequests that range from horror-tinged tales, like one involving a dollhouse, to more comedic or dramatic scenarios. The writing is a significant strength, with the review highlighting its effectiveness in evoking both humor and pathos, and its ability to deliver unexpected twists.

Time management is a key mechanic, with each action ticking down the hours until sunrise. However, the game provides ample time to complete objectives, often leaving players with more free time than anticipated. While this can be seen as a commentary on immortality, it also means that the pressure to complete tasks can sometimes dissipate. Advancing time can be done at a sanctuary, but the game warns of missing potential events, necessitating manual progression through days which can become tedious.

Managing a blood meter is essential for survival, with various sources available, including bottled and willing donors. A separate 'predator' meter also needs attention, with a less potent substitute available for those who wish to avoid more predatory actions. The game doesn't shy away from the monstrous aspects of vampirism; one companion is noted as particularly detestable, and the power to create ghoulish thralls is depicted with horrifying implications. Despite opportunities for peaceful coexistence, Nighthawks consistently reminds players of the inherent darkness within their chosen nature.

Nighthawks stands out for its rich writing and thoughtful exploration of the vampire fantasy. It delivers on the allure of being a creature of the night while simultaneously deconstructing the appeal, questioning why such archetypes are captivating and acknowledging the potential downsides of eternal life. This duality allows players to embrace the role of a monstrous being while also reflecting on the morality and consequences of their actions, ultimately providing a gratifying experience for fans of the genre.

Nighthawks is set to release on September 22.

Sources