The return of Onimusha arrives with a potent blend of fluid, high-stakes swordplay and a remarkably faithful digital resurrection of legendary actor Toshiro Mifune. Onimusha: Way of the Sword largely succeeds in reintroducing the series to a modern audience, driven by a combat system that emphasizes precision and timing, though it occasionally succumbs to pacing issues and an overabundance of filler content.

Capcom has crafted a combat system that feels both weighty and exhilarating. Players must master parrying and deflecting enemy strikes to open them up for critical hits, a mechanic that rewards patience and observation. While basic attack strings can feel somewhat underpowered, serving more as tools to confuse and compromise foes, the true power lies in counter-offensives. The game encourages a dance of observation and reaction, mirroring the philosophical approach of its protagonist, Miyamoto Musashi. Boss encounters, in particular, demand meticulous attention to enemy tells and attack patterns, turning each fight into a test of skill and nerve. This focus on reactive combat provides a distinct experience compared to the more aggressive or complex systems found in many contemporary action titles.

The digital recreation of Toshiro Mifune as Musashi is a significant achievement. His likeness is animated with incredible expressiveness, capturing a swagger and charm that elevates the narrative. The cutscenes are lavishly animated, drawing inspiration from classic samurai films, and Mifune’s presence imbues the game with a unique personality. This dedication to authenticity extends to the historical and cultural elements, with the game weaving Japanese fables and historical figures into its narrative through side quests. The "Curious Cases" offer engaging vignettes that feel more impactful than standard side content, adding depth to the game’s world and lore.

However, Way of the Sword struggles with pacing and the inclusion of what can feel like extraneous content. The game's first third is dedicated to a slower introduction of mechanics, and the hub world of feudal Kyoto, while visually detailed, can feel bogged down by repetitive exploration and respawning enemies. This padding, combined with a crafting and upgrade economy that demands a significant time investment for incremental gains, detracts from the otherwise focused action. The side quests often feel like busywork, lacking the narrative weight of the main story or the more bespoke "Curious Cases."

Musashi in combat

Performance on high-end hardware is generally strong, with the game capable of running at high frame rates with visual settings maximized. The RE Engine, Capcom's proprietary game engine, is put to good use, particularly in the facial animations and overall art direction, though the muddy, overcast aesthetic of Kyoto is noted as a questionable design choice. Despite these criticisms, the core combat and the masterful presentation of Musashi through Mifune’s likeness make Onimusha: Way of the Sword a compelling experience. The game is a significant departure from the ubiquitous Soulslike genre, opting instead for a unique approach that emphasizes the player's mastery of swordsmanship, making it a strong contender for the best combat of the year.