Star Wars Zero Company, developed by Bit Reactor—a studio founded by former XCOM developers—delivers a tactical combat and resource management experience that echoes its inspirations while carving out its own identity within the Star Wars universe. While the game excels in its core gameplay mechanics, its narrative and characters are competent but unremarkable, benefiting most from existing familiarity with the broader franchise.
The game centers on Zero Company, a mercenary group led by Hawks, a former Galactic Republic military captain. During the Clone Wars, they are recruited by Republican Intelligence officer Bennic Halloren to investigate a cult known as The Coil. The story, while featuring references to familiar Star Wars characters, is largely a backdrop that may not resonate strongly with players unfamiliar with the extended lore, and at times detracts from the overall experience.
The central gameplay loop revolves around managing resources and planning operations from a hub called The Den. Players use Credits and Capacitors to research permanent upgrades for Zero Company and purchase equipment, while Intel is gathered through completing missions and used for operations. This resource management system offers a satisfying balance, particularly when deciding how to sabotage enemy unit upgrades, forcing players to adapt as both their team and their adversaries grow stronger. This strategic depth effectively recaptures the engaging loop found in the XCOM series.
Mission gameplay will feel familiar to fans of recent XCOM titles. Each turn, units have three action points (AP) for movement and actions, with weapon and skill usage consuming varying amounts of AP. Earning advantage, typically through successful attacks, unlocks more powerful abilities. The core tactical advice remains to utilize cover and position units to leverage their specific strengths. Each operator possesses unique passive and active skills, with the option to unlock a second specialization later in the game. These allow for potent combinations, such as a sniper marking targets for allies or a scout revealing enemy groups for a devastating rocket strike.
Beyond operator progression, Zero Company features strong map and mission design. One memorable mission involves escaping an extraction point while the map behind the player gradually becomes a hazardous zone. Another scenario places Zero Company in the crossfire between two distinct enemy factions, rewarding careful tactical play.
Bit Reactor has largely succeeded in its vision for Star Wars Zero Company. For fans of either Star Wars or the XCOM series, it is an easy recommendation for those seeking a sci-fi tactics game, despite the narrative's shortcomings. The game effectively delivers the tactical satisfaction it promises.
