Valor Mortis, the upcoming first-person Soulslike from One More Level, the studio known for the Ghostrunner series, presents a compelling blend of deliberate combat and supernatural powers, though its difficulty balance is a significant concern based on a recent preview build. The game places players in the role of William, who awakens with amnesia and a spectral Napoleon Bonaparte in his head, guiding him through war-torn environments as he acquires new abilities.
A Familiar Yet Fresh Approach
The game translates One More Level's signature first-person action into the slower, more methodical pace of the Soulslike genre. This is a notable feat, as many of the genre's acclaimed titles are typically played from a third-person perspective. Players can expect to utilize a range of supernatural powers, such as imbuing their hand with flames to exploit enemy weaknesses or utilizing a time-freeze ability to set up devastating attacks. These powers complement a diverse arsenal, including a saber for general combat and blocking, and a rapier for precise stabs targeting weak points, albeit at the cost of blocking capabilities. The preview build suggests a robust weapon wheel with multiple slots, hinting at further variety in the final release.
Environmental Storytelling and Design
Valor Mortis features intelligent and visually striking environmental design. Players will navigate through expansive areas, including decrepit trenches, abandoned buildings, and desolate battlefields, which are enhanced by otherworldly growths and formations. This artistic direction offers a unique spin on 18th-century French landscapes, keeping exploration engaging. Puzzles are interspersed throughout the levels, providing a mental break from the demanding combat and adding another layer to the gameplay.
The narrative, which involves the deceased Napoleon Bonaparte communicating telepathically with the protagonist, is an atypical element for the Soulslike genre, adding an intriguing forward momentum to the adventure.
The Challenge of Balance
Despite the promising mechanics and atmospheric design, Valor Mortis suffers from significant difficulty imbalance. Boss encounters, in particular, can be overwhelmingly punishing. Even after maximizing health upgrades, some bosses were capable of depleting roughly 60 percent of the player's health in a single hit. This level of difficulty transforms intended tests of combat skill into demanding exercises in perfection, making it challenging to learn enemy patterns and effectively counter attacks. The preview notes suggest that players may die upwards of 100 times to bosses within a 15-hour playthrough, a figure that points to potential frustration.
This unevenness extends to regular enemy encounters, with some seemingly minor foes presenting mini-boss level challenges. The presence of multiple such enemies within a single chapter can disrupt the flow and create a sense of dread rather than excitement.
A Promising, Yet Imperfect, Soulslike
Even with the frustration stemming from the difficulty, the core experience of Valor Mortis remains engaging, compelling players to continue despite repeated failures. The game's strong foundation, unique visual style, and narrative focus position it as a potentially great action title. However, the inconsistent difficulty balance could ultimately mar the experience. With a release date set for October 13, there is still time for developer One More Level to address these balance issues and ensure Valor Mortis lives up to its considerable potential.
