In the landscape of modern video game storytelling, a significant issue persists: a lack of substance. While many games feature memorable moments or provide entertainment, few possess a strong, clear message or the conviction to deliver it. This contrasts sharply with titles like The Last of Us Part II, which, despite its heavy-handed approach to themes of revenge and grief, succeeds due to Naughty Dog's unwavering belief in its vision. The game crafts an exhausting and somber experience, deliberately pushing players through Ellie's painful journey to underscore its themes.
CD Projekt Red's Cyberpunk 2077, a game often lauded for its story and characters, presents a different challenge. Despite multiple playthroughs, the underlying vision remains elusive. The game effectively portrays Night City as a bleak environment and hints at platitudes regarding hope and individual impact, but these messages lack depth. Player choices often feel superficial, with the protagonist V acting more as an observer than an agent of change, leading to an ambiguous reflection on life that may not align with the developer's intent.
This issue is not confined to choice-driven games. Persona 5, a linear title praised for its style, falters in its narrative due to shallow characters and a repetitive message. The game's core idea—that wrongdoers should be opposed, especially with superpowers—is reiterated relentlessly, diluting its impact. The narrative provides an illusion of empathy by touching on social frustrations but refrains from offering meaningful commentary or demonstrating a genuine understanding of marginalized experiences.
Studio Zero's Metaphor: ReFantazio offers a contrasting example. While its protagonist is similarly enigmatic, the game presents a distinct authorial perspective. The narrative delves into abuses of power and manipulation, with gameplay elements, including side quests and character relationships, meticulously designed to explore themes such as racism, poverty, and the weaponization of identity. Metaphor: ReFantazio encourages players to contemplate its story, draw personal connections, and consider positive change.
Not all impactful stories require a definitive message or call to action. Clair Obscur: Expedition 33, for instance, is a drama that unflinchingly depicts a dysfunctional family, offering no easy answers or clear villains. Its strength lies in its complex portrayal of relationships, a product of developers who understand interpersonal dynamics. Similarly, Xenoblade Chronicles 3 grapples with philosophical questions about the good life without providing a concrete answer. The game finds meaning in its empathetic representation of shared human experiences, offering a sense of understanding and solace.
Ultimately, the industry would benefit from more games that embrace a clear artistic vision. Developers should pour their convictions into their stories, allowing players to engage with and interpret the work on their own terms, rather than attempting to cater to every possible player expectation.