Assassin's Creed IV: Black Flag Resynced revitalizes the 2013 title with a modern engine, delivering a visually impressive experience that can scale from high-end PCs to handheld gaming devices. Utilizing the same Anvil Engine found in Assassin's Creed Shadows, this new iteration promises enhanced graphics, particularly in its depiction of lush vegetation and realistic water effects, crucial for a game centered around naval exploration and combat.
The game's performance, while demanding at its highest settings, is optimized for a broad spectrum of modern hardware. Ubisoft's minimum requirements are relatively modest, suggesting accessibility for many players. High-end configurations can expect a graphically rich experience, comparable to recent releases.
Visual Fidelity and Performance Scaling
Black Flag Resynced distinguishes itself with a comprehensive suite of graphical options, allowing players to fine-tune their experience. The game offers ten distinct presets, ranging from 'Handheld Low' to 'Ultra High,' alongside over 20 individual settings. This granular control enables users to balance visual quality with performance, ensuring smooth gameplay across diverse hardware.
When targeting 1440p resolution, Ubisoft recommends hardware such as an RTX 3080 or RX 6800 XT for high settings. Testing with an RTX 4070, which offers comparable performance, demonstrated that the game can exceed 60 frames per second with ray tracing enabled, dynamic resolution, and DLSS. Specifically, with DLSS set to 'balanced' and dynamic resolution disabled, frame rates averaged around 100 fps, albeit with a slightly softer image. Enabling dynamic resolution and DLSS aimed to maintain a target of 60 fps, dynamically adjusting resolution to achieve this.
Customization allows for further optimization. Lowering settings like cloud quality and hair strands, while prioritizing water quality, loading distance, and micropolygon settings, can yield higher frame rates with minimal impact on perceived visual fidelity, especially given the game's nautical focus. With custom settings, an RTX 4070 achieved an average of 101 fps at 1440p, with improved water rendering and reduced pop-in. Even at native 1440p without upscaling, custom settings maintained an average of 65 fps, though performance could dip in crowded areas.
Recommended Settings for Various Platforms
For mainstream PC setups aiming for a balance of performance and visual quality, recommended settings include 'Very High' for Particles and Texture Resolution Quality, 'Very High' for Loading Distance, and 'High' for Terrain Texture Quality. DLSS/FSR/XeSS can be set to 'Balanced' or 'Native' for those preferring native rendering.
Handheld gaming PCs can benefit from a more conservative approach. Settings such as 'Very Low' for Particles Quality, Texture Resolution Quality, Screen Space Effects, and Terrain Texture Quality, paired with DLSS/FSR/XeSS set to 'Balanced,' are advised for optimal performance on these devices.
In-Depth Setting Explanations
Raytracing Mode: Offers 'Standard' (global illumination) and 'Extended' (global illumination and reflections). 'Standard' is recommended for most users as it offers a significant visual improvement with less performance impact.
Raytracing Quality: Adjusts the resolution and quantity of rays. While higher settings improve quality, they substantially impact performance. Sticking to the default 'Medium' when using 'Standard' mode is advised unless using a high-end GPU.
BVH Quality: Affects how light rays interact with scene objects. Lower settings reduce computation, benefiting performance on less powerful hardware.
Character Quality: Impacts the appearance of NPCs. Leaving this on 'High' is recommended, as crowd performance is already a challenging aspect of the game, and 'Very High' offers minimal visual gains.
Hair Strands: An optional effect that animates individual hair strands. While visually appealing, it is a significant drain on GPU resources and can be disabled without compromising the core gameplay experience.
Post Effects: Controls effects like bloom and godrays. 'High' is generally recommended, with options to increase if performance allows, though the impact on overall performance is usually minimal.
Particles Quality: Affects the quality of particle effects, which are numerous in Black Flag Resynced. Higher settings are preferable if CPU performance allows.
Water Quality: A critical setting due to the game's extensive use of water. Maxing this out significantly enhances the visual experience and is often worth sacrificing other graphical elements for.
Texture Resolution Quality: Directly impacts texture sharpness. This should be set as high as VRAM allows. Systems with less than 8GB of VRAM may need to reduce this setting.
Loading Distance: Determines the draw distance for objects in the game world. Increasing this is desirable for open-world immersion but can impact VRAM and CPU performance, potentially causing stuttering if set too high.
Geometry Quality: Affects the detail of nearby objects. The difference between 'High' and 'Very High' is often negligible, making 'High' a safe choice unless VRAM is a constraint.
Micropolygon: This setting influences the detail of rendered objects and helps reduce pop-in. Maximizing it is beneficial for players with sufficient VRAM to ensure a smoother visual experience.
Screen Space Effects: Includes effects like ambient occlusion and reflections, which are performance-intensive. These should be among the first settings lowered when encountering performance issues.
Light Source Quality: Governs the quality of light sources. This setting can significantly tax the GPU, and it is advisable to keep it at 'High' unless equipped with a powerful graphics card.
Shadow Quality: Affects shadow detail and render distance. While shadows are performance-heavy, the 'High' setting provides a good balance between visual richness and frame rate.
Cloud Quality: This setting primarily affects the skybox and is one of the first candidates for reduction if GPU resources need to be reallocated to more impactful visual elements like water quality.
Fog Quality: Controls the density and appearance of fog effects. Similar to cloud quality, it's a less critical setting and can be adjusted based on available performance headroom.
Terrain Quality: Impacts terrain geometry detail and tessellation. 'High' is generally sufficient, with minimal visual gains at 'Ultra High.'
Scatter Density: Affects the density of ground clutter. The difference between settings is often subtle, making 'High' a reasonable choice.
Deformation: Controls the quality of environmental effects like footprints. This is a minor visual detail that can be reduced to conserve GPU budget.
Terrain Texture Quality: Specifically affects the textures of terrain, noticeable on surfaces like beaches. Like other texture settings, it should be maximized within VRAM limits.