Baldur's Gate 3 Fans Want These 10 NPCs as Companions

A new mod lets players recruit the devil Mizora, sparking discussion about other compelling characters who could join the party.

Sep 16, 2026
Game News
Baldur's Gate 3 Fans Want These 10 NPCs as Companions

While Baldur's Gate 3 offers a rich cast of companions, many players feel certain non-player characters (NPCs) are compelling enough to warrant their own spot in the adventuring party. This sentiment has been amplified by a new mod that allows the devil Mizora, Wyll's patron, to join the player's group.

Alfira

Alfira, a tiefling bard encountered in the Emerald Grove during Act 1, impresses players with her ability to compose a song about their current journey. Despite this memorable interaction, she does not become a permanent companion. Many feel she is a natural fit to fill the role of a bard companion, a class currently unrepresented among the game's recruitable characters. Players are advised to avoid certain choices during a Dark Urge playthrough if they wish to have a more extensive relationship with Alfira.

Barcus Wroot

Barcus Wroot, a gnome, is first encountered in Act 1, trapped on a burning windmill. His journey continues through subsequent acts, involving capture, torture, and eventually leadership of the Ironhand clan by Act 3. His significant story arc and resilience throughout the game lead many to believe he has earned a place as a playable companion with a dedicated class.

Barcus Wroot, a Deep Gnome, tied to a windmill blade in Baldur’s Gate 3.

Zevlor

Zevlor, a tiefling paladin, is instrumental in leading the Emerald Grove refugees in Act 1. After surviving the initial conflict, he guides the refugees to Baldur's Gate but largely disappears from the narrative. His role as a moral counterpoint to the companion Minthara has been noted by players, who question why he cannot be recruited as a companion, especially in good-aligned playthroughs.

Zevlor in Baldur's Gate 3

Volo

Volo, an eccentric explorer, first appears in Act 1, often finding himself in precarious situations. He later serves as a camp trader and an unconventional eyeball surgeon. While not a combatant, his charming commentary and knack for talking his way out of trouble make him a popular choice for an NPC who could liven up the party.

Volo in Baldur's Gate 3

Araj Oblodra

Araj, found in Moonrise Towers, specializes in alchemical substances derived from blood. She expresses a desire to taste the player's blood, believing it holds secrets. Her connection to the fallen noble House Oblodra suggests a potential redemption arc, making her an intriguing character that players wish could accompany them.

Araj in Baldur's Gate 3

Sazza

Sazza, a goblin scout, can be encountered and even saved multiple times across different acts of the game, offering players a chance to earn an in-game achievement. Her recurring presence and resilience have led to player demand for her as a companion, particularly due to the personal investment made in saving her repeatedly.

Sazza in Baldur's Gate 3

Kagha

Kagha, second-in-command at the Emerald Grove, engages in a conflict involving Shadow Druids. Players can choose to expose or forgive her actions, offering her a potential redemption arc. Her story, which unfolds in real-time and has significant immediate consequences, is seen by some as more compelling than that of other characters with more distant or resolved conflicts.

Kagha in Baldur's Gate 3

Popper

Popper, a kobold found at the Circus of the Last Days in Act 3, is notable for his unwavering devotion to a housecat he believes to be royalty. While not a powerful fighter, his unique personality and dedication to giving his cat "treatos" make him a beloved character that players wish could join their party.

Popper in Baldur's Gate 3

He Who Was

In the Shadow-Cursed Lands, players encounter He Who Was, an undead figure engaged in a ritualistic torment. Despite a brief but memorable appearance, he is not a playable character. For players on an evil playthrough, the addition of such an unhinged, undead ally would be a welcome option to diversify companion choices.

He Who Was in Baldur's Gate 3

Arabella

Arabella, a tiefling child rescued from Auntie Ethel's basement in Act 1, remains in the player's camp as she recovers. By Act 2, she begins to exhibit uncontrolled magical powers, but abruptly departs in Act 3, leaving her story arc unresolved. This lack of closure for a character demonstrating such emerging potential is seen by many as one of the game's least resolved threads.

Arabella in Baldur's Gate 3

While Baldur's Gate 3 boasts many memorable characters, the abundance of compelling NPCs beyond the core companions leaves players wishing for more ways to interact with them. The availability of mods, such as the one enabling Mizora as a companion, highlights the community's desire to expand their adventuring parties with these fan-favorite figures.

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