Game Freak, the developer renowned for the Pokémon franchise, has released "Beast of Reincarnation," a post-apocalyptic soulslike RPG that, despite appearances, shares notable thematic and mechanical similarities with its celebrated monster-taming series. While the studio typically focuses on the RPGs that form the backbone of Pokémon's multimedia empire, "Beast of Reincarnation" offers a glimpse into how Game Freak's core design philosophies manifest in a different genre.

At its surface, "Beast of Reincarnation" appears to diverge significantly from Pokémon. The game casts players as Emma in a desolate world, a stark contrast to Pokémon's vibrant regions. However, the integration of Koo, a wolf companion with elemental manipulation abilities, introduces a mechanic reminiscent of Pokémon's creature commands. Players can direct Koo to unleash attacks like fireballs, lightning strikes, or ground-based impalement, a process that momentarily shifts the game's pace and requires strategic selection of abilities, much like commanding a Pokémon in battle.

The creature design in "Beast of Reincarnation" also draws parallels to the Pokémon universe. The game features blighted creatures that fuse animalistic features with vegetation, a design choice that aligns with Game Freak's approach to creating fantastical yet ecologically grounded Pokémon. While these creatures might fit within the grass-type classification in a Pokémon game, their designs evoke the same sense of adaptation to a specific environment that defines Pokémon's bestiary. The thought of these designs being translated into the distinct Pokémon art style, complete with Pokédex entries, is easily imaginable.

Perhaps the most profound connection lies in the exploration of the bond between humans and animals. The partnership between Emma and Koo is central to "Beast of Reincarnation's" narrative, mirroring the trainer-Pokémon relationship. The game presents various human-animal pairings, where the companion often reflects the personality or status of its human counterpart. For instance, the warrior Kunai is accompanied by a vine-covered horse that suggests her noble demeanor, while a villain is paired with a grotesque, indescribable creature. These relationships, and the game's occasional subversion of these expected parallels, highlight Game Freak's long-standing understanding of the narrative power inherent in the man-and-monster partnership, a theme explored extensively throughout the Pokémon saga.

Emma wields a sword in Beast of Reincarnation

While "Beast of Reincarnation" is not without its imperfections, for fans familiar with Game Freak's work, the game offers an intriguing experiment. It showcases the studio's strengths in character dynamics and creature conceptualization within a genre and setting far removed from its most famous creation, yet still infused with recognizable design sensibilities. The presence of these familiar elements, even in a new context, provides a unique appeal for long-time followers of Game Freak's development.