Developers of the co-op puzzle game Big Walk are strongly advising players to rely solely on the game's built-in proximity chat and refrain from using external voice communication tools like Discord. The instruction, highlighted by the game's publisher Panic, emphasizes that the core gameplay experience is designed around the limitations and nuances of in-game voice chat.
Big Walk challenges players with puzzles that require close coordination and communication. The game's proximity chat system means that characters who are farther apart in the game world can only hear each other faintly, or not at all. This mechanic forces players to strategize their movements and communication methods, often leading to emergent gameplay moments and unexpected challenges.
Communication as a Core Mechanic
Players are encouraged to use in-game tools such as walkie-talkies, laser pointers, and even player-typed signs to communicate when direct voice is not possible. The act of carrying these items is also a consideration, as players can only hold one item at a time unless they find accessories like backpacks. Losing an item, such as by falling down a cliff, adds another layer of emergent problem-solving.
"The real challenge so far has been not so much the puzzle solutions but navigating, communicating, and juggling the items we need to bring with us or leave behind," according to PC Gamer's preview. The article recounts instances where plans fell apart due to simple accidents, like a dropped item or a player losing earshot, but notes that the game's