Game Science, the studio behind the highly anticipated action RPG Black Myth: Wukong, has announced that it will not employ generative AI in the development of its sequel, Black Myth: Zhong Kui. The decision stems from a philosophical approach to game development, drawing inspiration from filmmaker Christopher Nolan's dedication to traditional craft.

Yan Qi, art director and co-founder of Game Science, explained on Weibo that the team intends to "steer clear of AI-generated content during the design and asset phases" for the sequel. He clarified that this stance is not a blanket rejection of technology but a deliberate choice to "stand our ground until the very end." Qi likened the approach to not rushing to adopt new trends, suggesting they can "just stay at a small inn for a while" rather than chasing the "last train."

Qi pointed to Christopher Nolan as a prime example of artistic integrity. "At a time when digital filmmaking and 3D post-production seem to have reached a dead end, look at Nolan," Qi wrote. "He's thriving, using even older techniques to shake things up." This sentiment echoes Qi's prior inspiration from Nolan's epic film, The Odyssey, and its emphasis on practical effects and film shooting over extensive CGI. The developers believe audiences can discern and appreciate art crafted by human hands, suggesting it ultimately resonates more deeply.

This is not the first time Game Science has voiced reservations about AI in game development. In 2024, lead performance director Beth Park stated that artificial intelligence can strip away the "human, chaotic emotion" inherent in artistic creation. Black Myth: Zhong Kui was initially announced in 2025, and Game Science has yet to provide a release window for the sequel, indicating a patient and deliberate development process.