A remastered collection for the Dragon Age series, akin to Mass Effect's Legendary Edition, is improbable due to significant technical challenges and a scarcity of specialized knowledge, according to former BioWare producer Mark Darrah.
Darrah had previously envisioned a "Champion's Edition" for Dragon Age, but now believes EA is unlikely to pursue such a project. The primary obstacle is the disparate technology used across the original trilogy. Unlike the Mass Effect games, which were all built on the widely utilized Unreal Engine, the Dragon Age titles employed different engines: Dragon Age: Origins used BioWare's Eclipse engine (an evolution of the Aurora Engine), Dragon Age 2 utilized the enhanced Lycium Engine, and Dragon Age: Inquisition was developed on DICE's Frostbite engine.
"There's basically no one at BioWare any more that understands the Aurora Engine," Darrah stated. "There's basically no one outside of BioWare anymore that understands the Aurora engine. So, unlike Mass Effect, which is Unreal, there are basically no companies that could help you."
Compounding these technical issues, Darrah suggested that undertaking such a remaster would necessitate assembling a new team. He noted that EA's preference for lean operations might make it difficult to allocate resources to a dedicated remaster project without impacting other ongoing developments within BioWare.
Despite these hurdles, Darrah acknowledged that a remaster of the original Dragon Age: Origins could potentially find an audience, particularly given its age. He commented that the game "wasn't the most attractive game. There's a lot you could do there to make it a lot better looking."