Homo Ludens is developing Dungeons & Dragons: Long Rest Tavern, a game that shifts the focus from adventuring to innkeeping.

Set in the Dalelands region of Faerûn, Long Rest Tavern tasks players with building a humble establishment into a thriving business. The game puts players in charge of managing a tavern, catering to weary travelers seeking respite and refreshment. Success hinges on more than just serving drinks and food; players will need to develop new recipes and contend with a rival innkeeper aiming to disrupt their operations. The title is a playful nod to the "long rest" mechanic common in Dungeons & Dragons, emphasizing the tavern's role in providing that essential downtime for adventurers.

The official reveal trailer offers a glimpse into the gameplay, which features a Sims-like interface for tavern construction and management. Players can hire staff, each possessing unique skills and drawbacks, and will have the opportunity to assign challenges to the adventurers who patronize the inn. Dice rolls will be incorporated into these interactions, mirroring a core element of traditional Dungeons & Dragons.

Dungeons & Dragons: Long Rest Tavern is slated for a 2027 release on PC. The game's unique premise and management simulation elements distinguish it from many previous D&D titles, which typically focus on direct adventuring roles.