Recent previews for Fire Emblem: Fortune's Weave have illuminated a game of significant scale and unexpected thematic elements. Players will have the ability to switch between four distinct heroes, experiencing their interwoven narratives concurrently. This parallel storytelling approach, combined with a wealth of activities outside of the main conflict, suggests a deep and lengthy gameplay experience.

Fortune's Weave appears to adopt a structure reminiscent of the Persona series, where players manage their time between key story events, such as the gladiatorial Heroic Games. This downtime can be utilized for various pursuits, including acquiring items, engaging in training to unlock new character classes, and exploring beyond the capital city of Dagsion to gather resources. These expeditions can lead players to discover an expansive world map featuring towns, temples, and dungeons.

Within these dungeons, combat takes a different form. Instead of the series' signature tactical grid battles, players engage in turn-based "clashes." These encounters involve selecting a limited number of characters and their attacks to trade blows with enemies until one side is defeated.

The four central characters, referred to as the Fire Lords of Dagda, each possess individual stories that are described as surprisingly deep. While experiencing any one character's narrative will provide a general understanding of the cast, following each protagonist's path will offer a more comprehensive insight into their backgrounds, personalities, and motivations leading up to the Heroic Games. For instance, Leda, the songstress, and Theodora, the queen, are both dealing with the loss of their fathers but process their grief differently, with Leda seeking vengeance and Theodora focusing on strengthening her rule. Notably, Theodora is depicted with a magical prosthetic.

The game's setting also appears to diverge significantly from Fire Emblem's established fantasy norms. Elements such as a magical prosthetic, alongside the presence of firearms, suggest a departure towards a more futuristic or unconventional aesthetic. Further indications of this include descriptions of a post-apocalyptic landscape, a synth-heavy soundtrack, and allies using firearms against enemies. These unique elements have drawn comparisons to both Fire Emblem: Three Houses for its narrative and atmosphere, and Fire Emblem: Shadows of Valentia for its dungeon-crawling mechanics.