A Grand Theft Auto V mod designed to make in-game gangs hold grudges and pursue the player with persistent aggression has yielded unexpected results, frequently leading to gangs attacking each other rather than the player. The mod, titled Gang Notoriety, aims to rectify the perceived lack of sustained animosity from criminal factions in the game, where typically only law enforcement continues to pursue the player after an incident.

When testing the mod, the player teleported to Grove Street to initiate a confrontation with Ballas gang members. The mod successfully registered the player's actions, populating the minimap with indicators of angered gang members and triggering a wanted level. However, the situation quickly deviated from the intended gameplay.

Instead of focusing their aggression on the player, the Ballas began to engage one another. This internal conflict escalated, with gang members taking cover and attacking their own allies. The chaos culminated in a peculiar scene where one gang member apparently unleashed a dog that seemed bewildered by the unfolding events. Despite the player's continued presence, indicated by a red minimap, the gangs became preoccupied with their internal dispute.

Ultimately, the Ballas on Grove Street resolved their conflict amongst themselves, leaving a single survivor who apparently retained a high wanted level due to a separate, pre-existing mod. This outcome highlights a humorous, albeit unintended, consequence of the Gang Notoriety mod, where the simulated animosity between factions led to a self-destructive cycle of violence within the gangs themselves, rather than directed hostility towards the player character. The experience suggests that while the mod can induce a state of sustained aggression, its application within the game's simulation results in unpredictable and often comical emergent behavior.