Guild Wars 3 is set to redefine the MMO combat experience by integrating mechanics akin to action games, a significant departure from the traditional ability-bar-and-cooldown systems. Developers at ArenaNet revealed that this new approach, which allows for free-form movement, wall-running, and momentum-based attacks, has been a long-term goal, with discussions beginning as early as the development of Guild Wars 2's Heart of Thorns expansion.

Combat designer Kevin Stocker demonstrated the game's fluid movement, which includes wall-running and mantling, reminiscent of titles like Prince of Persia. Players can even chain actions like gliding and attacking, with the momentum from a fall increasing an attack's damage and radius. A cooperative example showcased players using a shield as a launchpad to propel an ally over an enemy for a strategic strike. This focus on visceral, action-oriented combat is intended to make MMOs more approachable by shedding some of their more archaic elements.

While Guild Wars 3 borrows heavily from action game design, its approach to player scale differs significantly from its predecessor. Guild Wars 2 supported massive player counts in open-world events and world-versus-world combat. However, ArenaNet studio head Colin Johanson stated that for Guild Wars 3, the ideal player count for engaging combat is around 20 players. Beyond this number, the action-oriented combat system reportedly does not hold up as well. This positions Guild Wars 3 between the massive scale of Guild Wars 2 and the more instanced, smaller group focus of the original Guild Wars.

The game is set over 1200 years before the first Guild Wars title, in the early history of its world. The initial presentation showcased the region of Ancient Orr, featuring a distant floating city and varied terrain. While many aspects of Guild Wars 3, including mounts, professions, and the economy, remain under wraps, the demonstrated combat and movement systems offer a glimpse into the developer's ambitious reimagining of the MMO genre. ArenaNet aims to bridge the gap between traditional MMOs and the modern live-service games that have increasingly encroached upon the genre's space.

Gliding over a sinkhole in Guild Wars 3