Early players of Star Wars: Zero Company, a title drawing comparisons to the XCOM series, can opt for a more traditional interface by changing the ability selection style from radial to linear. The game, often nicknamed "ZCOM" due to its similarities with XCOM, features a default radial menu that presents character abilities in a circular layout around the active unit. This design, while controller-friendly, has been found by some to be less intuitive when quickly selecting actions during gameplay.

Navigating this radial menu can require additional camera movements to reorient towards the character after targeting an enemy, prompting a desire for a more streamlined method. Fortunately, the game's options menu includes a setting to address this. Within the Gameplay section, under the General area, players can find the "Ability Selection Style" option. Changing this setting from "Radial" to "Linear" reorganizes the abilities into a numbered row at the bottom of the screen. This linear arrangement aims to keep the interface uncluttered and actions readily accessible without obstructing the view of the battlefield.

For those who find themselves torn between the two systems, a "Hybrid" option is also available, offering a blend of both radial and linear approaches. For players using a mouse and keyboard, the linear selection method is reportedly more effective, enhancing the overall gameplay experience. This adjustment, alongside other minor features like interacting with a Gonk droid, contributes to a potentially highly polished experience.