Rebel Wolves is developing The Blood of Dawnwalker, an open-world RPG focused on player agency, where decisions can significantly alter the game world and its inhabitants. The game's central objective for protagonist Coen is to storm a castle and rescue his family. However, upon completing the introduction, players are given freedom to pursue this goal and other tasks as they see fit.

Much of the game's content is designed to be optional, allowing players to tackle objectives at their own pace or even miss them entirely. The developers at Rebel Wolves emphasize that Coen's actions can have direct consequences on non-player characters, including the possibility of their death. This design philosophy aims to shape the player's role-playing experience within the game's fictional 14th-century world, where consequences are a core element of progression. The studio is exploring how these dynamic systems influence player engagement and the overall narrative in The Blood of Dawnwalker.