Rebel Wolves is developing The Blood of Dawnwalker with an emphasis on immersive combat, aiming to provide players with engaging real-time interactions that go beyond traditional role-playing game mechanics. The studio has implemented a directional combat system where players must actively block, parry, or dodge incoming attacks based on their real-time reading of enemy movements. This approach is designed to create a tense and immersive experience for players navigating the game's world.

Combat is presented as a crucial element for players, particularly for protagonist Coen, who will need to draw his blade or utilize vampiric claws in certain situations. The developer's goal was to avoid resting on established genre conventions and instead craft a system that feels dynamic and responsive. As players progress and Coen grows in strength throughout his adventure, the game will introduce a variety of new abilities and combat options.