Tony Hawk's Pro Skater 2, a title celebrated for its skateboarding simulation and creative gameplay, featured a controversial element in its park editor: the "Pungee Pit." This trap, a spike-filled pit designed to injure unsuspecting individuals, was a guerrilla warfare tactic outlawed by the United Nations.

Brian David Gilbert explored the reasoning behind Neversoft's decision to incorporate such a starkly violent and banned item into a game otherwise focused on a lighthearted extreme sports experience. The Pungee Pit's inclusion in the game's level design tools offered players a way to create challenging, and indeed dangerous, custom skate parks. However, its origins as a weapon designed to inflict severe harm and its international prohibition raise questions about the game's design choices and the editorial oversight at the time of its development.