Tides of Annihilation presents a unique aesthetic, blending various mythologies and action game tropes into a stylish, combo-heavy experience. While its eclectic nature teeters on the edge of messiness, the game proved to be a thrilling prospect during its showing at Gamescom. Players will find themselves navigating a world that fuses elements from different cultures, featuring characters like a British protagonist named Gwendolyn who summons Arthurian knights, alongside adversaries that include giant knights and Egyptian beasts, all guided by a martial arts-focused Chinese saint. This bold approach to worldbuilding results in striking visual clashes that distinguish the game from its contemporaries.

Combat Mechanics

The core combat system is a highlight, characterized by fast, satisfying attack strings that chain together fluidly. The unique twist lies in the summonable knights, each possessing distinct abilities that can be woven into extensive, VFX-heavy combofests. One notable summon is Geraint, a winged knight whose gimmick involves building a resource through combos, which can then be expended for an explosive aerial launcher. The combat feels akin to a versatile toybox, allowing players to experiment with different melee wizardry, drawing comparisons to abilities seen in series like Devil May Cry and the Stands from JoJo's Bizarre Adventure.

However, a contentious element of the gameplay is its reliance on a reactive combat system, reminiscent of "Simon Says." Enemies, particularly bosses, telegraph attacks with colored flashes. A red flash indicates a need to counter, while a yellow flash requires a jump. This mechanic encourages specific reactions mid-combo, a design choice that may prove tiresome for some players of action games.

World and Narrative

The game's narrative and characters offer a mixed bag. Protagonist Gwendolyn is presented with wit and occasional quirkiness, while her companion Ninine, a shapeshifting bird-like girl, often provides vocalized handholding. This extensive guidance extends to environmental puzzles and navigation, with the game employing visual cues like yellow paint and a critical path sense to direct players. This hand-holding, even for environmental puzzles, felt unnecessary given the game's otherwise capable design.

Boss Encounters

The preview included several boss battles, showcasing the game's escalating challenges and visual spectacle. The fight against Mordred, a stylish antagonist who also summons knights, was a dynamic encounter within a warping arena. Attacks became increasingly absurd as the fight progressed, culminating in a cool, organic climax. An optional bonus boss, Geraint, a demonic samurai with an electric katana, presented a fast-paced challenge. His later phase transforms him into a dragon-like creature, further amplifying the difficulty and pomp.

Tides of Annihilation official image showing the main character looking up at a huge dragon-like creature leaning over a cliff

Overall Impression

Despite its occasional messiness and overbearing guidance, Tides of Annihilation leaves a positive impression. The depth of its swordplay and the potential for creative knight combinations offer significant appeal, particularly for fans of action games. The developer's decision to blend disparate mythological and stylistic elements could prove to be a strength, setting Tides of Annihilation apart in a crowded genre. Further exploration into its combo systems and unique worldbuilding is warranted.