Creative Assembly's upcoming strategy title, Total War: Warhammer 40,000, is poised to dramatically alter the franchise's long-standing approach to ranged combat. A recent developer livestream showcasing a battle between the Imperium and the Orks highlighted a fundamental shift towards more autonomous, flexible, and intelligent unit behavior, moving away from the traditional "archers-behind-spearmen" formation.
The game introduces a combined arms approach where individual units can be equipped with a variety of weapons, dynamically switching between them based on the combat situation. Vehicles will also possess multiple weapon systems, allowing them to target different threats with appropriate armaments. A new "sweeping fire" option enables units to spread damage across multiple attackers, while a suppression mechanic can negatively impact enemy statistics.
This evolution extends to how individual soldiers operate. Unlike previous entries where units acted as a cohesive whole, individual soldiers in Total War: Warhammer 40,000 will target specific enemy combatants based on their own weapon capabilities and battlefield conditions. This granular targeting leads to units distributing their fire across several enemy squads rather than focusing all their attention on a single target. Units will also defend themselves in all directions when surrounded.
Line of sight will be simulated at an individual soldier level, and the game will track ammunition for individual magazines, adding a new layer of tactical depth. Units are also capable of firing and performing other actions while on the move, though accuracy will vary depending on the unit and context, with Space Marines performing better while strafing and Imperial Guard favoring a defensive stance.
A "Sentry" feature allows players to pre-designate targets before they enter shooting range. The environment itself plays a more significant role, with cover being crucial for survival and destruction of enemy cover becoming a viable tactic. Players can even drop buildings on enemy units or create new defensive craters.
These changes suggest a strategic experience that draws inspiration from more fluid real-time strategy games like Dawn of War, aiming to offer a departure from the established combat fundamentals of the Total War series. The developers have also indicated that further details on faction-specific mechanics will be revealed in the future.