Uncharted 3: Drake's Deception suffered from a development flaw stemming from the success of its predecessor, according to former Naughty Dog designer Benson Russell. He believes that the team's approach to incorporating major set pieces in Uncharted 3 was less organic and ultimately detrimental to the game's structure.

Speaking with FRVR, Russell explained that while Uncharted 2's standout moments, like its iconic train sequence, emerged naturally during development, the team for Uncharted 3 instead generated a large list of potential set pieces, such as the notable cargo plane sequence. The original plan was to select a few of these later in development, but this never materialized.

Consequently, nearly all the proposed set pieces were integrated into the final game. This situation reportedly placed pressure on writer and director Amy Hennig to write narratives that accommodated these pre-determined action sequences. Russell noted that Hennig was put in a position where she had to "shoehorn" elements like pirates into the story to justify the chosen set pieces.

Russell described this method as "a big flaw," even though Uncharted 3 achieved significant commercial success and critical acclaim, including a perfect score from IGN at the time. Despite these accolades, the game is often ranked lower in the series compared to Uncharted 2. The cargo plane sequence, however, remains a memorable moment and was even featured in the Uncharted film adaptation.

Naughty Dog concluded the Uncharted series in 2016, but rumors persist about a potential Uncharted 5. The studio currently has multiple projects in development, though its only announced title is Intergalactic: The Heretic Prophet. Further details on the release timeline for these other games have not yet been disclosed.