Bloober Team Teases Cryptic Countdown Ahead of Silent Hill 2 Remake and Cronos: The New Dawn Reveal
A cryptic word, a countdown timer, and a string of fan theories converge as Bloober Team hints at future projects linked to its horror portfolio.
IO Interactive’s 007 First Light PC requirements are forgiving, with caveats ahead of May launch
Minimum specs target 1080p/30fps and 1080p/60fps at the high end, but RAM/VRAM gaps and a missing 4K target invite caution as the Bond shooter prepares to ship.
Nvidia DLSS 4.5 launches with anti-aliasing upgrades and 6x dynamic frame generation at CES 2026
DLSS 4.5 brings Transformer-based upscaling improvements, broad RTX compatibility, and a spring 2026 rollout for Dynamic Multi-Frame Generation.
Arc Raiders tests aggression-based matchmaking to pair PvP-minded players
Embark details a system that weighs PvP versus PvE tendencies to shape lobbies and preserve tension in the extraction shooter.
Arc Raiders Eyes Nerf to Trigger Nades as Devs Acknowledge Balance Concerns
Official Discord note confirms nerfs are under consideration; scope and timeline remain unclear.
SpaceX veteran steers Kitten Space Agency, a Kerbal-inspired spaceflight sim from RocketWerkz
Former SpaceX flight software engineer Stefan Moluf joins Kitten Space Agency, detailing a bridge between rocket-grade engineering and a feline-forward spaceflight management game amid questions about funding and execution.
Todd Howard: Obsidian Was the Only Choice for Fallout: New Vegas
On the 15th anniversary, Bethesda reaffirms Obsidian's role and outlines the current Fallout landscape, from a PC-only anniversary bundle to new media tie-ins.
Clair Obscur: Expedition 33 Devs Promise Creative Autonomy Ahead of Next Game
Sandfall Interactive aims to trust its instincts and build on five years of experience, despite rising expectations.
Xbox Game Pass Adds Two Unannounced Games, Five Departures Confirmed
Two surprise additions join the catalog as five titles are scheduled to leave in the coming weeks