The decision to invite Ambrus into your journey in Blood of Dawnwalker presents a significant moral and gameplay choice. Ambrus, a Vrakhir known for his past atrocities against Vale Sangora's subjects, offers a complex proposition, prompting players to weigh his potential for redemption against his history.
Inviting Ambrus into your inner circle primarily manifests as his voice offering commentary on your actions throughout the game. These are not extensive dialogues but rather internal remarks, akin to a voice inside your head, commenting on player choices and in-game events, including combat. One such comment, noted for its humor, is highlighted as a significant reason to consider his inclusion.
Beyond commentary, Ambrus's direct impact on gameplay mechanics is minimal. He offers some assistance during the final boss encounter, but he also has the potential to turn against the player during the same fight, presenting a balanced outcome. The core of the decision hinges on whether the player believes Ambrus deserves a chance at atonement or if he should face eternal torment. This choice mirrors other decisions regarding the Vrakhir boyars encountered in the game.
Crucially, inviting Ambrus does not alter the player's abilities, Corruption levels, or vampiric powers. The Scarlet Shield ability, which heals the player upon a Perfect Block, is acquired regardless of this decision, provided the player drinks his Vrakhir blood. This ability is considered one of the game's most effective mechanics. The choice to invite Ambrus, therefore, is less about mechanical advantage and more about narrative engagement and the player's moral stance on redemption and consequence.