Mortal Shell 2 features eight distinct Shells that your Harbinger can inhabit, each offering unique abilities that can dramatically alter your playstyle. Unlike traditional RPGs, the game eschews fixed character classes, making the selection and acquisition of these Shells a crucial part of the experience. While some Shells are found through natural exploration, others are hidden in secret areas or require specific actions to unlock. This guide details the precise locations of all Shells and the steps needed to acquire them, bypassing the need to spend limited Glimpses to find their approximate whereabouts.
Tiel
Tiel is one of the more accessible Shells, with its general location revealed early in Fainweald. Head east from Mushroom Village until you find an enclosure marked by torches. Tiel's gravestone is located inside, on the left.
Proxima
Similar to Tiel, Proxima's general location is revealed upon entering Fainweald. From the Widow's Overlook Beacon, proceed north to the Blackridge Cliffs. Continue past the initial combat encounters until you reach an area with a white spider-like enemy. Inside the Shattered Beacon in this area, you will find Proxima's body on a table.
Eredrim
Eredrim is situated within the Citadel of Penance in western Fainweald. Starting from the Citadel of Penance Beacon, enter the courtyard and descend to the lower dungeon level. Navigate the circular passageway, looking for a lift. A lever nearby activates this lift. Once elevated, proceed forward, and a combat encounter with the Warden will ensue, collapsing the ground and revealing Eredrim's corpse.
Gragu
Gragu is unique as he is first encountered as a living NPC in the One Legged Wolf Tavern. To recruit him, you must obtain a Heart of Vatra. This item is found within the Temple of Vatra, past mountainous passages filled with vampire-like enemies. The Temple contains a chest requiring three offerings, yielding the Berserker's Stone, and a statue holding the Heart of Vatra. After acquiring the Heart, return to Gragu and present it to him. His subsequent demise allows you to claim his Shell.
Smert
Smert can be found near the Outskirts of Nochte Beacon. Turn left and ascend a slope into Prophet's Rest. Here, a group of cultists will be engaged in a ritual. Defeat these cultists to interrupt the ritual, which will then allow you to interact with Smert's body on a nearby stone slab.
Sester Genessa
Sester Genessa initially serves as a training NPC in the Marrow Keep. By speaking with her sufficiently, she will reveal a quest for a missing censer. This censer is located in the Revenant Graves area of the eastern Ruins of Mammon. Near the back of this area, amidst red glowing figures, is the censer. Collecting it initiates a fight against Sester Secondus. Upon defeating her, you will obtain the Sester's Censer. Returning it to Sester Genessa in the Marrow Keep unlocks her first memory and the ability to play as her. Unlike other Shells, Genessa is a separate character rather than an inhabited form.
Lazlo
Lazlo resides in the Royal Crypt of Mammon. From the High Lord's Courtyard Beacon, ascend using an air current, avoid the Knight of Mammon, and descend into the dark crypt. After navigating a narrow passageway and dealing with another Knight of Mammon, you will face Vellen, the High Lord of Mammon. Upon his defeat, Lazlo's body will be revealed in the subsequent chamber.
Sariel
Sariel is first encountered as a boss in the white ruins of Mammon, south of The Silent Steps Beacon. After defeating him initially, explore the stairs behind a large statue to find the Chamber of Becoming dungeon. Sariel will challenge you again here. As the fight progresses, a wall will slide down, revealing deeper parts of the dungeon. You will face Sariel a third time in a room with a sigil on the floor. This time, before defeating him, you must destroy the four surrounding stones to prevent his resurrection and finally claim his Shell, along with the Clockwork Scythe.