Nvidia has announced DLSS 4.5 at CES 2026, delivering noticeably higher image quality across RTX graphics cards and expanding the reach of its frame-generation technology with an upcoming 6x Multi Frame Generation expansion for the RTX 50-series this spring. The update ships alongside GeForce driver 591.74, which is currently available for download. In addition to raw image improvements, Nvidia explains that the new DLSS 4.5 model — a second-generation Transformer-based approach — has been trained on a significantly larger dataset and uses five times more compute than prior iterations. The result, according to Nvidia, is a reduction in artifacts such as ghosting and shimmering and smoother anti-aliasing across challenging scenes. A key note for players is that DLSS 4.5 can already be tried in more than 400 titles, as the Nvidia app now supports automatic upgrades for older DLSS versions. To access the DLSS 4.5 option, users must opt into the new Nvidia app beta found in Settings > About after installing the latest driver. Specific improvements are highlighted for Kingdom Come: Deliverance 2, The Elder Scrolls IV: Oblivion Remastered, and Indiana Jones and the Great Circle, with the Thank You update also prompting potential upgrades to Clair Obscur: Expedition 33.
The other major upgrade is a new phase for Multi Frame Generation, specifically a planned 6x implementation for RTX 50-series GPUs coming this spring. In practice, 6x Multi Frame Generation means that up to five intermediate frames can be generated for every traditionally rendered frame, pushing framerates higher than the previous 4x cap. Nvidia emphasizes that this feature targets high-refresh-rate setups — 240 Hz or above — including the recently announced 360 Hz ultrawide displays showcased at CES. Users will be able to choose a manual mode with 2x, 3x, 4x, 5x or 6x settings, or let the GPU dynamically adjust the number of generated frames to hit a chosen target framerate. For example, a 240 Hz panel on a 240 fps target could see the system drop to fewer generated frames when base framerates dip, avoiding unnecessary input lag while preserving smoothness when the scene requires more frames.
Dynamic, monitor-aware frame generation echoes earlier work from third-party tool Lossless Scaling, the first to introduce adaptive frame-generation behavior back in March 2025. Nvidia positions 6x Multi Frame Generation as an extension of that idea, designed for high-end displays and demanding titles. In addition to the DLSS 4.5 release, CES 2026 highlights from Nvidia include DLSS 4 confirmations for titles such as 007 First Light, Phantom Blade Zero, and Pragmata, alongside upgrades to the RTX Remix modding tool. Nvidia also touted a slate of GeForce Now app updates for Linux and Amazon Fire TV, a family of G-Sync Pulsar monitors touting “over 1000Hz effective motion clarity,” and ongoing expansion of DLSS-related features across its ecosystem.
From a practical standpoint, DLSS 4.5 is framed as both an image-quality refinement and an enabling technology for higher frame-generation budgets on modern hardware. The improvements are described as more stable rendering in difficult scenes and stronger anti-aliasing, with the promise of broader support in the 400+ game library already compatible with DLSS 4.5. The driver and app changes are designed to make the upgrade path smoother, with automatic in-title upgrades and an opt-in process for accessing the DLSS 4.5 controls in the Nvidia app.
CES 2026 cements Nvidia’s direction toward higher fidelity, more robust upscaling, and adaptive frame-generation workflows that align with increasingly fast displays. The company’s broader announcements underscore a strategy that blends DLSS refinements with display technologies and content creation tools, reinforcing Nvidia’s position in both gaming performance and the maturation of real-time rendering pipelines.
For PC builders and gamers, the DLSS 4.5 push represents a reason to update drivers promptly to access the latest upscaling improvements across a large portion of existing game titles. The dynamic 6x frame-generation feature, while targeted at RTX 50-series hardware, signals Nvidia’s long-term commitment to maintaining high frame rates on evolving monitors and the growing ecosystem of high-refresh displays. As with any DLSS upgrade, performance will vary by title and scene, but the overall narrative is one of stronger image quality paired with smarter frame-generation that adapts to the display and the moment.
The CES announcements also position Nvidia as a hub for expanded tooling and platform support, including RTX Remix improvements for creators, and updated GeForce Now deployments across additional platforms. The collective push aims to deliver a cohesive experience where upscaling improvements, modern display tech, and streaming options converge around a shared goal: smoother, crisper, more reliable gaming at high refresh rates across a broad library of titles.