Hytale outlines two-phase world generation plan, aiming to redefine the block-game genre
Artists and designers take ownership of world-building as Hypixel unveils a staged transition from an older generator to a newer, evolving system—with gateways to test the future.
Romeo Is a Dead Man Brings Gameplay Maturity to Suda51’s Signature Madness
Grasshopper Manufacture blends spectacle with expanded combat tools and artful presentation ahead of February release.
Arc Raiders Won’t Add PvP Leaderboards, Embark Says to Emphasize Tension Over Competition
Embark’s Patrick Söderlund: the game isn’t about shooting players; PvP is a tool for tension, not a scoreboard.
Xbox Game Pass Starts 2026 With Major Adds, Then a Wave of New Arrivals and Departures
Star Wars Outlaws and Resident Evil Village join the service in January, with a steady stream of titles arriving through mid-month and several departures announced for January 15.
Tim Cain reflects on Troika's buggy but beloved RPGs: from Arcanum to Bloodlines
Cain unpacks how ambitious scope, small teams, and rapid tooling produced 'flawed masterpieces' that still resonate with fans decades on.
Gigabyte declares 'AI Forward' at CES 2026, unveils AI Top series and Gigapod
Gigabyte pitches petaflop-scale local AI and modular data-center solutions as CES leans into enterprise-grade AI infrastructure
Quake Brutalist Jam 3 expands to 77 maps, available as free standalone game
Third brutalist map jam doubles down on concrete density with new weapons and a standalone option
Arc Raiders confirms aggression-based matchmaking, Embark Studios says 'That's exactly what it is'
Embark Studios confirms ABMM in Arc Raiders, weighing players' PvP propensity to shape matchups amid community observations
MTG Reintroduces Oko in Lorwyn Eclipsed as Oko, Lorwyn Liege (Calmer, Flavor-Forward Return)
Three-mana blue Oko returns with a transformable green back, offering elk-token payoff without the old power spike.