No Man's Sky at 10 Years: Sean Murray on the Game's Evolution and Future
Hello Games' studio boss reflects on a decade of updates, community engagement, and the ongoing journey of the ambitious space simulator.
Marvel Tōkon PC Players Resort to Bizarre Fixes Amid Performance Woes
As Arc System Works prepares a patch, the community shares unconventional solutions for stuttering and online issues.
Hello Games' Light No Fire Is Further Along Than Previously Indicated, Says Sean Murray
Studio boss Sean Murray hints at significant progress on the fantasy adventure game, despite a continued lack of official details.
Ex-Bethesda Dev Explains How Starfield's Planet Design Led to Repetitive Content
A former lead artist at Bethesda Game Studios critiques the 'space quilt' approach to Starfield's procedural generation.
Grand Theft Auto VI Online Mode Details Remain Under Wraps, Report Claims
Rockstar Games and Take-Two Interactive have yet to discuss the online component of GTA 6, despite its predecessor's massive success.
Sean Murray Explains Slowdown in 'Light No Fire' Marketing
Hello Games director Sean Murray states that the studio's upcoming fantasy RPG, Light No Fire, has seen less marketing due to its ambitious scope and the success of No Man's Sky.
Light No Fire Will Emulate No Man's Sky's Post-Launch Evolution, Says Sean Murray
Hello Games founder Sean Murray discusses the fantasy sandbox's development philosophy and long-term aspirations.
No Man's Sky Creator Sean Murray Prefers the Game's Original 2016 Vision
Murray expresses a fondness for the 'weirder' and more esoteric early version of Hello Games' space sandbox.
No Man's Sky Celebrates 10th Anniversary, Players Have Explored Less Than 1% of Planets
Hello Games marks a decade of its ambitious space exploration title with record player numbers and a tease for the upcoming 'Cosmos' update.